PxPvdSceneClient.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 #ifndef PX_PVD_SCENE_CLIENT_H
31 #define PX_PVD_SCENE_CLIENT_H
32 
37 #include "foundation/PxFlags.h"
38 
39 namespace physx
40 {
41  namespace pvdsdk
42  {
43  class PvdClient;
44  struct PvdDebugPoint;
45  struct PvdDebugLine;
46  struct PvdDebugTriangle;
47  struct PvdDebugText;
48  }
49 }
50 
51 #if !PX_DOXYGEN
52 namespace physx
53 {
54 #endif
55 
60 {
61  enum Enum
62  {
63  eTRANSMIT_CONTACTS = (1 << 0),
64  eTRANSMIT_SCENEQUERIES = (1 << 1),
65  eTRANSMIT_CONSTRAINTS = (1 << 2)
66  };
67 };
68 
75 PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)
76 
77 
83 {
84  public:
90  virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;
91 
96  virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;
97 
101  virtual PxPvdSceneFlags getScenePvdFlags() const = 0;
102 
106  virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;
107 
111  virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0;
112 
116  virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0;
117 
121  virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0;
122 
126  virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0;
127 
131  virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;
132 
133 protected:
134  virtual ~PxPvdSceneClient(){}
135 };
136 
137 #if !PX_DOXYGEN
138 } // namespace physx
139 #endif
140 
142 #endif // PX_PVD_SCENE_CLIENT_H
Definition: GuContactBuffer.h:37
Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user de...
Definition: PxPvdSceneClient.h:82
Enum
Definition: PxPvdSceneClient.h:61
virtual ~PxPvdSceneClient()
Definition: PxPvdSceneClient.h:134
PxFlags< PxPvdSceneFlag::Enum, PxU8 > PxPvdSceneFlags
Bitfield that contains a set of raised flags defined in PxPvdSceneFlag.
Definition: PxPvdSceneClient.h:74
PxU16 flags
a set of Px1DConstraintFlags
Definition: PxConstraintDesc.h:110
PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is ...
Definition: PxPvdSceneClient.h:59
uint8_t PxU8
Definition: PxSimpleTypes.h:75
Container for bitfield flag variables associated with a specific enum type.
Definition: PxFlags.h:73
uint32_t PxU32
Definition: Px.h:48
3 Element vector class.
Definition: PxVec3.h:49