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PxFilterFlags | PxDefaultSimulationFilterShader (PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags &pairFlags, const void *constantBlock, PxU32 constantBlockSize) |
| Implementation of a simple filter shader that emulates PhysX 2.8.x filtering. More...
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bool | PxGetGroupCollisionFlag (const PxU16 group1, const PxU16 group2) |
| Determines if collision detection is performed between a pair of groups. More...
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void | PxSetGroupCollisionFlag (const PxU16 group1, const PxU16 group2, const bool enable) |
| Specifies if collision should be performed by a pair of groups. More...
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PxU16 | PxGetGroup (const PxActor &actor) |
| Retrieves the value set with PxSetGroup() More...
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void | PxSetGroup (PxActor &actor, const PxU16 collisionGroup) |
| Sets which collision group this actor is part of. More...
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void | PxGetFilterOps (PxFilterOp::Enum &op0, PxFilterOp::Enum &op1, PxFilterOp::Enum &op2) |
| Retrieves filtering operation. See comments for PxGroupsMask. More...
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void | PxSetFilterOps (const PxFilterOp::Enum &op0, const PxFilterOp::Enum &op1, const PxFilterOp::Enum &op2) |
| Setups filtering operations. See comments for PxGroupsMask. More...
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bool | PxGetFilterBool () |
| Retrieves filtering's boolean value. See comments for PxGroupsMask. More...
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void | PxSetFilterBool (const bool enable) |
| Setups filtering's boolean value. See comments for PxGroupsMask. More...
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void | PxGetFilterConstants (PxGroupsMask &c0, PxGroupsMask &c1) |
| Gets filtering constant K0 and K1. See comments for PxGroupsMask. More...
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void | PxSetFilterConstants (const PxGroupsMask &c0, const PxGroupsMask &c1) |
| Setups filtering's K0 and K1 value. See comments for PxGroupsMask. More...
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PxGroupsMask | PxGetGroupsMask (const PxActor &actor) |
| Gets 64-bit mask used for collision filtering. See comments for PxGroupsMask. More...
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void | PxSetGroupsMask (PxActor &actor, const PxGroupsMask &mask) |
| Sets 64-bit mask used for collision filtering. See comments for PxGroupsMask. More...
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