64-bit mask used for collision filtering.
The collision filtering equation for 2 objects o0 and o1 is:
(G0 op0 K0) op2 (G1 op1 K1) == b
with
-
G0 = PxGroupsMask for object o0. See PxSetGroupsMask
-
G1 = PxGroupsMask for object o1. See PxSetGroupsMask
-
K0 = filtering constant 0. See PxSetFilterConstants
-
K1 = filtering constant 1. See PxSetFilterConstants
-
b = filtering boolean. See PxSetFilterBool
-
op0, op1, op2 = filtering operations. See PxSetFilterOps
If the filtering equation is true, collision detection is enabled.
- See also
- PxSetFilterOps()