00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_BROAD_PHASE_H 00032 #define PX_PHYSICS_BROAD_PHASE_H 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxBounds3.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00045 class PxActor; 00046 00060 struct PxBroadPhaseType 00061 { 00062 enum Enum 00063 { 00064 eSAP, 00065 eMBP, 00066 eGPU, 00067 00068 eLAST 00069 }; 00070 }; 00071 00089 class PxBroadPhaseCallback 00090 { 00091 public: 00092 virtual ~PxBroadPhaseCallback() {} 00093 00102 virtual void onObjectOutOfBounds(PxShape& shape, PxActor& actor) = 0; 00103 00111 virtual void onObjectOutOfBounds(PxAggregate& aggregate) = 0; 00112 }; 00113 00134 struct PxBroadPhaseRegion 00135 { 00136 PxBounds3 bounds; 00137 void* userData; 00138 }; 00139 00143 struct PxBroadPhaseRegionInfo 00144 { 00145 PxBroadPhaseRegion region; 00146 PxU32 nbStaticObjects; 00147 PxU32 nbDynamicObjects; 00148 bool active; 00149 bool overlap; 00150 }; 00151 00155 struct PxBroadPhaseCaps 00156 { 00157 PxU32 maxNbRegions; 00158 PxU32 maxNbObjects; 00159 bool needsPredefinedBounds; 00160 }; 00161 00162 #if !PX_DOXYGEN 00163 } // namespace physx 00164 #endif 00165 00167 #endif