PxSceneLimits Class Reference
[Physics]

Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More...

#include <PxSceneDesc.h>

List of all members.

Public Member Functions

PX_INLINE PxSceneLimits ()
 constructor sets to default
PX_INLINE void setToDefault ()
 (re)sets the structure to the default
PX_INLINE bool isValid () const
 Returns true if the descriptor is valid.

Public Attributes

PxU32 maxNbActors
 Expected maximum number of actors.
PxU32 maxNbBodies
 Expected maximum number of dynamic rigid bodies.
PxU32 maxNbStaticShapes
 Expected maximum number of static shapes.
PxU32 maxNbDynamicShapes
 Expected maximum number of dynamic shapes.
PxU32 maxNbAggregates
 Expected maximum number of aggregates.
PxU32 maxNbConstraints
 Expected maximum number of constraint shaders.
PxU32 maxNbRegions
 Expected maximum number of broad-phase regions.
PxU32 maxNbBroadPhaseOverlaps
 Expected maximum number of broad-phase overlaps.
PX_DEPRECATED PxU32 maxNbObjectsPerRegion


Detailed Description

Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).

0 indicates no limit. Using limits allows the SDK to preallocate various arrays, leading to less re-allocations and faster code at runtime.


Member Data Documentation

Expected maximum number of actors.

Expected maximum number of aggregates.

Expected maximum number of dynamic rigid bodies.

Expected maximum number of broad-phase overlaps.

Expected maximum number of constraint shaders.

Expected maximum number of dynamic shapes.

Deprecated:
This is deprecated. Expected maximum number of objects in one broad-phase region

Expected maximum number of broad-phase regions.

Referenced by isValid().

Expected maximum number of static shapes.


The documentation for this class was generated from the following file:


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