Structure containing data that is computed for a vehicle and its wheels during concurrent calls to PxVehicleUpdates but which cannot be safely concurrently applied.
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#include <PxVehicleUpdate.h>
Structure containing data that is computed for a vehicle and its wheels during concurrent calls to PxVehicleUpdates but which cannot be safely concurrently applied.
- See Also
- PxVehicleUpdates, PxVehiclePostUpdates, PxVehicleWheelConcurrentUpdateData
PxVehicleConcurrentUpdateData::PxVehicleConcurrentUpdateData |
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friend class PxVehicleUpdate |
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PxVec3 PxVehicleConcurrentUpdateData::angularMomentumChange |
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Pointer to an PxVehicleWheelConcurrentUpdate buffer of length nbConcurrentWheelUpdates The concurrentWheelUpdates buffer must persist until the end of PxVehiclePostUpdates A NULL pointer is not permitted.
- See Also
- PxVehicleUpdates, PxVehiclePostUpdates
PxVec3 PxVehicleConcurrentUpdateData::linearMomentumChange |
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PxU32 PxVehicleConcurrentUpdateData::nbConcurrentWheelUpdates |
The length of the concurrentWheelUpdates buffer. This value corresponds to the number of wheels in the associated vehicle passed to PxVehicleUpdates.
bool PxVehicleConcurrentUpdateData::staySleeping |
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bool PxVehicleConcurrentUpdateData::wakeup |
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The documentation for this struct was generated from the following file: