PxParticleSystem Member List

This is the complete list of members for PxParticleSystem, including all inherited members.

addForces(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &forceBuffer, PxForceMode::Enum forceMode)=0PxParticleBasepure virtual
createParticles(const PxParticleCreationData &creationData)=0PxParticleBasepure virtual
getActorFlags() const =0PxActorpure virtual
getAggregate() const =0PxActorpure virtual
getBaseFlags() const PxBaseinline
getClientBehaviorFlags() const =0PxActorpure virtual
getConcreteType() const PxBaseinline
getConcreteTypeName() const PxParticleSysteminlinevirtual
getContactOffset() const =0PxParticleBasepure virtual
getDamping() const =0PxParticleBasepure virtual
getDominanceGroup() const =0PxActorpure virtual
getDynamicFriction() const =0PxParticleBasepure virtual
getExternalAcceleration() const =0PxParticleBasepure virtual
getGridSize() const =0PxParticleBasepure virtual
getMaxMotionDistance() const =0PxParticleBasepure virtual
getMaxParticles() const =0PxParticleBasepure virtual
getName() const =0PxActorpure virtual
getOwnerClient() const =0PxActorpure virtual
getParticleBaseFlags() const =0PxParticleBasepure virtual
getParticleMass() const =0PxParticleBasepure virtual
getParticleReadDataFlags() const =0PxParticleBasepure virtual
getProjectionPlane(PxVec3 &normal, PxReal &distance) const =0PxParticleBasepure virtual
getRestitution() const =0PxParticleBasepure virtual
getRestOffset() const =0PxParticleBasepure virtual
getScene() const =0PxActorpure virtual
getSimulationFilterData() const =0PxParticleBasepure virtual
getStaticFriction() const =0PxParticleBasepure virtual
getType() const =0PxActorpure virtual
getWorldBounds(float inflation=1.01f) const =0PxActorpure virtual
is()PxBaseinline
is() const PxBaseinline
isArticulationLink()PxActor
isArticulationLink() const PxActor
isCloth()PxActor
isCloth() const PxActor
isKindOf(const char *name) const PxParticleSysteminlineprotectedvirtual
isParticleBase()PxActor
isParticleBase() const PxActor
isParticleFluid()PxActor
isParticleFluid() const PxActor
isParticleSystem()PxActor
isParticleSystem() const PxActor
isReleasable() const PxBaseinlinevirtual
isRigidActor()PxActor
isRigidActor() const PxActor
isRigidBody()PxActor
isRigidBody() const PxActor
isRigidDynamic()PxActor
isRigidDynamic() const PxActor
isRigidStatic()PxActor
isRigidStatic() const PxActor
lockParticleReadData(PxDataAccessFlags flags)=0PxParticleBasepure virtual
lockParticleReadData()=0PxParticleBasepure virtual
mBaseFlagsPxBaseprotected
mConcreteTypePxBaseprotected
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActorinlineprotected
PxActor(PxBaseFlags baseFlags)PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)PxBaseinlineprotected
PxParticleBase(PxType concreteType, PxBaseFlags baseFlags)PxParticleBaseinlineprotected
PxParticleBase(PxBaseFlags baseFlags)PxParticleBaseinlineprotected
PxParticleSystem(PxType concreteType, PxBaseFlags baseFlags)PxParticleSysteminlineprotected
PxParticleSystem(PxBaseFlags baseFlags)PxParticleSysteminlineprotected
release()=0PxActorpure virtual
releaseParticles(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer)=0PxParticleBasepure virtual
releaseParticles()=0PxParticleBasepure virtual
resetFiltering()=0PxParticleBasepure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0PxActorpure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBaseinline
setBaseFlags(PxBaseFlags inFlags)PxBaseinline
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActorpure virtual
setContactOffset(PxReal contactOffset)=0PxParticleBasepure virtual
setDamping(PxReal damp)=0PxParticleBasepure virtual
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActorpure virtual
setDynamicFriction(PxReal friction)=0PxParticleBasepure virtual
setExternalAcceleration(const PxVec3 &acceleration)=0PxParticleBasepure virtual
setGridSize(PxReal gridSize)=0PxParticleBasepure virtual
setMaxMotionDistance(PxReal distance)=0PxParticleBasepure virtual
setName(const char *name)=0PxActorpure virtual
setOwnerClient(PxClientID inClient)=0PxActorpure virtual
setParticleBaseFlag(PxParticleBaseFlag::Enum flag, bool val)=0PxParticleBasepure virtual
setParticleMass(PxReal mass)=0PxParticleBasepure virtual
setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val)=0PxParticleBasepure virtual
setPositions(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &positionBuffer)=0PxParticleBasepure virtual
setProjectionPlane(const PxVec3 &normal, PxReal distance)=0PxParticleBasepure virtual
setRestitution(PxReal rest)=0PxParticleBasepure virtual
setRestOffset(PxReal restOffset)=0PxParticleBasepure virtual
setRestOffsets(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxF32 > &restOffsetBuffer)=0PxParticleBasepure virtual
setSimulationFilterData(const PxFilterData &data)=0PxParticleBasepure virtual
setStaticFriction(PxReal friction)=0PxParticleBasepure virtual
setVelocities(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &velocityBuffer)=0PxParticleBasepure virtual
typeMatch() const PxBaseinlineprotected
userDataPxActor
~PxActor()PxActorinlineprotectedvirtual
~PxBase()PxBaseinlineprotectedvirtual
~PxParticleBase()PxParticleBaseinlineprotectedvirtual
~PxParticleSystem()PxParticleSysteminlineprotectedvirtual


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