This is the complete list of members for PxParticleSystem, including all inherited members.
addForces(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &forceBuffer, PxForceMode::Enum forceMode)=0 | PxParticleBase | pure virtual |
createParticles(const PxParticleCreationData &creationData)=0 | PxParticleBase | pure virtual |
getActorFlags() const =0 | PxActor | pure virtual |
getAggregate() const =0 | PxActor | pure virtual |
getBaseFlags() const | PxBase | inline |
getClientBehaviorFlags() const =0 | PxActor | pure virtual |
getConcreteType() const | PxBase | inline |
getConcreteTypeName() const | PxParticleSystem | inlinevirtual |
getContactOffset() const =0 | PxParticleBase | pure virtual |
getDamping() const =0 | PxParticleBase | pure virtual |
getDominanceGroup() const =0 | PxActor | pure virtual |
getDynamicFriction() const =0 | PxParticleBase | pure virtual |
getExternalAcceleration() const =0 | PxParticleBase | pure virtual |
getGridSize() const =0 | PxParticleBase | pure virtual |
getMaxMotionDistance() const =0 | PxParticleBase | pure virtual |
getMaxParticles() const =0 | PxParticleBase | pure virtual |
getName() const =0 | PxActor | pure virtual |
getOwnerClient() const =0 | PxActor | pure virtual |
getParticleBaseFlags() const =0 | PxParticleBase | pure virtual |
getParticleMass() const =0 | PxParticleBase | pure virtual |
getParticleReadDataFlags() const =0 | PxParticleBase | pure virtual |
getProjectionPlane(PxVec3 &normal, PxReal &distance) const =0 | PxParticleBase | pure virtual |
getRestitution() const =0 | PxParticleBase | pure virtual |
getRestOffset() const =0 | PxParticleBase | pure virtual |
getScene() const =0 | PxActor | pure virtual |
getSimulationFilterData() const =0 | PxParticleBase | pure virtual |
getStaticFriction() const =0 | PxParticleBase | pure virtual |
getType() const =0 | PxActor | pure virtual |
getWorldBounds(float inflation=1.01f) const =0 | PxActor | pure virtual |
is() | PxBase | inline |
is() const | PxBase | inline |
isArticulationLink() | PxActor | |
isArticulationLink() const | PxActor | |
isCloth() | PxActor | |
isCloth() const | PxActor | |
isKindOf(const char *name) const | PxParticleSystem | inlineprotectedvirtual |
isParticleBase() | PxActor | |
isParticleBase() const | PxActor | |
isParticleFluid() | PxActor | |
isParticleFluid() const | PxActor | |
isParticleSystem() | PxActor | |
isParticleSystem() const | PxActor | |
isReleasable() const | PxBase | inlinevirtual |
isRigidActor() | PxActor | |
isRigidActor() const | PxActor | |
isRigidBody() | PxActor | |
isRigidBody() const | PxActor | |
isRigidDynamic() | PxActor | |
isRigidDynamic() const | PxActor | |
isRigidStatic() | PxActor | |
isRigidStatic() const | PxActor | |
lockParticleReadData(PxDataAccessFlags flags)=0 | PxParticleBase | pure virtual |
lockParticleReadData()=0 | PxParticleBase | pure virtual |
mBaseFlags | PxBase | protected |
mConcreteType | PxBase | protected |
PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | inlineprotected |
PxActor(PxBaseFlags baseFlags) | PxActor | inlineprotected |
PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | inlineprotected |
PxBase(PxBaseFlags baseFlags) | PxBase | inlineprotected |
PxParticleBase(PxType concreteType, PxBaseFlags baseFlags) | PxParticleBase | inlineprotected |
PxParticleBase(PxBaseFlags baseFlags) | PxParticleBase | inlineprotected |
PxParticleSystem(PxType concreteType, PxBaseFlags baseFlags) | PxParticleSystem | inlineprotected |
PxParticleSystem(PxBaseFlags baseFlags) | PxParticleSystem | inlineprotected |
release()=0 | PxActor | pure virtual |
releaseParticles(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer)=0 | PxParticleBase | pure virtual |
releaseParticles()=0 | PxParticleBase | pure virtual |
resetFiltering()=0 | PxParticleBase | pure virtual |
setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | pure virtual |
setActorFlags(PxActorFlags inFlags)=0 | PxActor | pure virtual |
setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | inline |
setBaseFlags(PxBaseFlags inFlags) | PxBase | inline |
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | pure virtual |
setContactOffset(PxReal contactOffset)=0 | PxParticleBase | pure virtual |
setDamping(PxReal damp)=0 | PxParticleBase | pure virtual |
setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | pure virtual |
setDynamicFriction(PxReal friction)=0 | PxParticleBase | pure virtual |
setExternalAcceleration(const PxVec3 &acceleration)=0 | PxParticleBase | pure virtual |
setGridSize(PxReal gridSize)=0 | PxParticleBase | pure virtual |
setMaxMotionDistance(PxReal distance)=0 | PxParticleBase | pure virtual |
setName(const char *name)=0 | PxActor | pure virtual |
setOwnerClient(PxClientID inClient)=0 | PxActor | pure virtual |
setParticleBaseFlag(PxParticleBaseFlag::Enum flag, bool val)=0 | PxParticleBase | pure virtual |
setParticleMass(PxReal mass)=0 | PxParticleBase | pure virtual |
setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val)=0 | PxParticleBase | pure virtual |
setPositions(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &positionBuffer)=0 | PxParticleBase | pure virtual |
setProjectionPlane(const PxVec3 &normal, PxReal distance)=0 | PxParticleBase | pure virtual |
setRestitution(PxReal rest)=0 | PxParticleBase | pure virtual |
setRestOffset(PxReal restOffset)=0 | PxParticleBase | pure virtual |
setRestOffsets(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxF32 > &restOffsetBuffer)=0 | PxParticleBase | pure virtual |
setSimulationFilterData(const PxFilterData &data)=0 | PxParticleBase | pure virtual |
setStaticFriction(PxReal friction)=0 | PxParticleBase | pure virtual |
setVelocities(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &velocityBuffer)=0 | PxParticleBase | pure virtual |
typeMatch() const | PxBase | inlineprotected |
userData | PxActor | |
~PxActor() | PxActor | inlineprotectedvirtual |
~PxBase() | PxBase | inlineprotectedvirtual |
~PxParticleBase() | PxParticleBase | inlineprotectedvirtual |
~PxParticleSystem() | PxParticleSystem | inlineprotectedvirtual |