PxPhysXCommonConfig.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_COMMON_NX
15 #define PX_PHYSICS_COMMON_NX
16 
20 #include "foundation/Px.h"
21 
22 
23 // define API function declaration (public API only needed because of extensions)
24 #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB
25  #define PX_PHYSX_CORE_API
26 #else
27  #if (defined(PX_WINDOWS) || defined(PX_WINMODERN))
28  #if defined PX_PHYSX_CORE_EXPORTS
29  #define PX_PHYSX_CORE_API __declspec(dllexport)
30  #else
31  #define PX_PHYSX_CORE_API __declspec(dllimport)
32  #endif
33  #elif defined(PX_UNIX)
34  #define PX_PHYSX_CORE_API PX_UNIX_EXPORT
35  #else
36  #define PX_PHYSX_CORE_API
37  #endif
38 #endif
39 
40 #if (defined(PX_WINDOWS) || defined(PX_WINMODERN)) && !defined(__CUDACC__)
41  #if defined PX_PHYSX_COMMON_EXPORTS
42  #define PX_PHYSX_COMMON_API __declspec(dllexport)
43  #else
44  #define PX_PHYSX_COMMON_API __declspec(dllimport)
45  #endif
46 #elif defined(PX_UNIX)
47  #define PX_PHYSX_COMMON_API PX_UNIX_EXPORT
48 #else
49  #define PX_PHYSX_COMMON_API
50 #endif
51 
52 // Changing these parameters requires recompilation of the SDK
53 
54 #ifndef PX_DOXYGEN
55 namespace physx
56 {
57 #endif
58  class PxCollection;
59  class PxBase;
60 
61  class PxHeightField;
62  class PxHeightFieldDesc;
63 
64  class PxTriangleMesh;
65  class PxConvexMesh;
66 
67  typedef PxU32 PxTriangleID;
69 
70 #ifndef PX_DOXYGEN
71 } // namespace physx
72 #endif
73 
75 #endif


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