PxClothTypes.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_CLOTH_TYPES
15 #define PX_PHYSICS_NX_CLOTH_TYPES
16 
20 #include "PxPhysXConfig.h"
21 #include "foundation/PxFlags.h"
22 
23 #include "foundation/PxVec3.h"
24 
25 #ifndef PX_DOXYGEN
26 namespace physx
27 {
28 #endif
29 
37 {
38  enum Enum
39  {
40  eGPU = (1<<0),
41  eSWEPT_CONTACT = (1<<1),
42  eSCENE_COLLISION = (1<<2),
43  eCOUNT = 3 // internal use only
44  };
45 };
46 
49 
50 
59 {
62 
67  PxClothParticle(const PxVec3& pos_, PxReal invWeight_)
68  : pos(pos_), invWeight(invWeight_){}
69 };
70 
77 {
80 
86  : pos(p), radius(r){}
87 };
88 
95 {
98 
104  : pos(p), radius(r){}
105 };
106 
107 #ifndef PX_DOXYGEN
108 } // namespace physx
109 #endif
110 
112 #endif


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