Main Page
Class Hierarchy
Compound List
Compound Members
Include
cloth
PxClothCollisionData.h
Go to the documentation of this file.
1
/*
2
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3
*
4
* NVIDIA CORPORATION and its licensors retain all intellectual property
5
* and proprietary rights in and to this software, related documentation
6
* and any modifications thereto. Any use, reproduction, disclosure or
7
* distribution of this software and related documentation without an express
8
* license agreement from NVIDIA CORPORATION is strictly prohibited.
9
*/
10
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12
13
14
#ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA
15
#define PX_PHYSICS_NX_CLOTH_COLLISION_DATA
16
20
#include "
PxPhysXConfig.h
"
21
#include "
foundation/PxVec3.h
"
22
23
#ifndef PX_DOXYGEN
24
namespace
physx
25
{
26
#endif
27
33
struct
PxClothCollisionSphere
34
{
35
PxVec3
pos
;
36
PxReal
radius
;
37
41
PxClothCollisionSphere
() {}
42
PxClothCollisionSphere
(
const
PxVec3
& p,
PxReal
r)
43
: pos(p), radius(r) {}
44
};
45
51
struct
PxClothCollisionPlane
52
{
53
PxVec3
normal
;
54
PxReal
distance
;
55
59
PxClothCollisionPlane
() {}
60
PxClothCollisionPlane
(
const
PxVec3
& normal_,
PxReal
distance_)
61
: normal(normal_), distance(distance_) {}
62
};
63
67
struct
PxClothCollisionTriangle
68
{
69
PxVec3
vertex0
;
70
PxVec3
vertex1
;
71
PxVec3
vertex2
;
72
76
PxClothCollisionTriangle
() {}
77
PxClothCollisionTriangle
(
78
const
PxVec3
& v0,
79
const
PxVec3
& v1,
80
const
PxVec3
& v2) :
81
vertex0(v0),
82
vertex1(v1),
83
vertex2(v2) {}
84
};
85
86
87
#ifndef PX_DOXYGEN
88
}
// namespace physx
89
#endif
90
92
#endif
Copyright © 2008-2015 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
www.nvidia.com