PxClothCollisionData.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA
15 #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA
16 
20 #include "PxPhysXConfig.h"
21 #include "foundation/PxVec3.h"
22 
23 #ifndef PX_DOXYGEN
24 namespace physx
25 {
26 #endif
27 
34 {
37 
43  : pos(p), radius(r) {}
44 };
45 
52 {
55 
60  PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_)
61  : normal(normal_), distance(distance_) {}
62 };
63 
68 {
72 
78  const PxVec3& v0,
79  const PxVec3& v1,
80  const PxVec3& v2) :
81  vertex0(v0),
82  vertex1(v1),
83  vertex2(v2) {}
84 };
85 
86 
87 #ifndef PX_DOXYGEN
88 } // namespace physx
89 #endif
90 
92 #endif


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