Describes the NxParameterized::Interface for 'EffectPackageIOSDatabaseParams' : The collection of particle simulation assets (IOS) More...
#include <params.h>
Public Attributes | |
ParticleSimulationData | ParticleSimulations[] |
'ParticleSimulations[]' : |
Describes the NxParameterized::Interface for 'EffectPackageIOSDatabaseParams' : The collection of particle simulation assets (IOS)
EffectPackageIOSDatabaseParams contains 59 fully qualified names --------------------------------------------- 1 : ArraySizeName ParticleSimulations 2 : String ParticleSimulations[].Name RefVariant[ParticleSimulationData] 3 : F32 ParticleSimulations[].IOS.restDensity RefVariant[BasicIOSAssetParam] 4 : F32 ParticleSimulations[].IOS.particleRadius RefVariant[BasicIOSAssetParam] 5 : U32 ParticleSimulations[].IOS.maxParticleCount RefVariant[BasicIOSAssetParam] 6 : F32 ParticleSimulations[].IOS.maxInjectedParticleCount RefVariant[BasicIOSAssetParam] 7 : U32 ParticleSimulations[].IOS.maxCollidingObjects RefVariant[BasicIOSAssetParam] 8 : F32 ParticleSimulations[].IOS.sceneGravityScale RefVariant[BasicIOSAssetParam] 9 : Vec3 ParticleSimulations[].IOS.externalAcceleration RefVariant[BasicIOSAssetParam] 10 : F32 ParticleSimulations[].IOS.particleMass.center RefVariant[BasicIOSAssetParam] 11 : F32 ParticleSimulations[].IOS.particleMass.spread RefVariant[BasicIOSAssetParam] 12 : Type ParticleSimulations[].IOS.particleMass.type RefVariant[BasicIOSAssetParam] 13 : String ParticleSimulations[].IOS.collisionFilterDataName RefVariant[BasicIOSAssetParam] 14 : String ParticleSimulations[].IOS.fieldSamplerFilterDataName RefVariant[BasicIOSAssetParam] 15 : Bool ParticleSimulations[].IOS.staticCollision RefVariant[BasicIOSAssetParam] 16 : F32 ParticleSimulations[].IOS.restitutionForStaticShapes RefVariant[BasicIOSAssetParam] 17 : Bool ParticleSimulations[].IOS.dynamicCollision RefVariant[BasicIOSAssetParam] 18 : F32 ParticleSimulations[].IOS.restitutionForDynamicShapes RefVariant[BasicIOSAssetParam] 19 : F32 ParticleSimulations[].IOS.collisionDistanceMultiplier RefVariant[BasicIOSAssetParam] 20 : F32 ParticleSimulations[].IOS.collisionThreshold RefVariant[BasicIOSAssetParam] 21 : Bool ParticleSimulations[].IOS.collisionWithConvex RefVariant[BasicIOSAssetParam] 22 : Bool ParticleSimulations[].IOS.collisionWithTriangleMesh RefVariant[BasicIOSAssetParam] 23 : Bool ParticleSimulations[].IOS.GridDensity.Enabled RefVariant[BasicIOSAssetParam] 24 : Resolution ParticleSimulations[].IOS.GridDensity.Resolution RefVariant[BasicIOSAssetParam] 25 : F32 ParticleSimulations[].IOS.GridDensity.GridSize RefVariant[BasicIOSAssetParam] 26 : U32 ParticleSimulations[].IOS.GridDensity.MaxCellCount RefVariant[BasicIOSAssetParam] 27 : Bool ParticleSimulations[].IOS.enableTemperatureBuffer RefVariant[BasicIOSAssetParam] 28 : Bool ParticleSimulations[].IOS.particleType.GridDensity.Enabled RefVariant[SimpleParticleSystemParams] 29 : Resolution ParticleSimulations[].IOS.particleType.GridDensity.Resolution RefVariant[SimpleParticleSystemParams] 30 : F32 ParticleSimulations[].IOS.particleType.GridDensity.GridSize RefVariant[SimpleParticleSystemParams] 31 : U32 ParticleSimulations[].IOS.particleType.GridDensity.MaxCellCount RefVariant[SimpleParticleSystemParams] 32 : F32 ParticleSimulations[].IOS.particleType.restParticleDistance RefVariant[FluidParticleSystemParams] 33 : F32 ParticleSimulations[].IOS.particleType.stiffness RefVariant[FluidParticleSystemParams] 34 : F32 ParticleSimulations[].IOS.particleType.viscosity RefVariant[FluidParticleSystemParams] 35 : U32 ParticleSimulations[].IOS.maxParticleCount RefVariant[ParticleIosAssetParam] 36 : F32 ParticleSimulations[].IOS.particleRadius RefVariant[ParticleIosAssetParam] 37 : F32 ParticleSimulations[].IOS.maxInjectedParticleCount RefVariant[ParticleIosAssetParam] 38 : F32 ParticleSimulations[].IOS.maxMotionDistance RefVariant[ParticleIosAssetParam] 39 : F32 ParticleSimulations[].IOS.contactOffset RefVariant[ParticleIosAssetParam] 40 : F32 ParticleSimulations[].IOS.restOffset RefVariant[ParticleIosAssetParam] 41 : F32 ParticleSimulations[].IOS.gridSize RefVariant[ParticleIosAssetParam] 42 : F32 ParticleSimulations[].IOS.damping RefVariant[ParticleIosAssetParam] 43 : Vec3 ParticleSimulations[].IOS.externalAcceleration RefVariant[ParticleIosAssetParam] 44 : Vec3 ParticleSimulations[].IOS.projectionPlaneNormal RefVariant[ParticleIosAssetParam] 45 : F32 ParticleSimulations[].IOS.projectionPlaneDistance RefVariant[ParticleIosAssetParam] 46 : F32 ParticleSimulations[].IOS.particleMass RefVariant[ParticleIosAssetParam] 47 : F32 ParticleSimulations[].IOS.restitution RefVariant[ParticleIosAssetParam] 48 : F32 ParticleSimulations[].IOS.dynamicFriction RefVariant[ParticleIosAssetParam] 49 : F32 ParticleSimulations[].IOS.staticFriction RefVariant[ParticleIosAssetParam] 50 : String ParticleSimulations[].IOS.simulationFilterData RefVariant[ParticleIosAssetParam] 51 : String ParticleSimulations[].IOS.fieldSamplerFilterData RefVariant[ParticleIosAssetParam] 52 : Bool ParticleSimulations[].IOS.CollisionTwoway RefVariant[ParticleIosAssetParam] 53 : Bool ParticleSimulations[].IOS.CollisionWithDynamicActors RefVariant[ParticleIosAssetParam] 54 : Bool ParticleSimulations[].IOS.Enable RefVariant[ParticleIosAssetParam] 55 : Bool ParticleSimulations[].IOS.ProjectToPlane RefVariant[ParticleIosAssetParam] 56 : Bool ParticleSimulations[].IOS.PerParticleRestOffset RefVariant[ParticleIosAssetParam] 57 : Bool ParticleSimulations[].IOS.PerParticleCollisionCacheHint RefVariant[ParticleIosAssetParam] 58 : Bool ParticleSimulations[].IOS.DensityBuffer RefVariant[ParticleIosAssetParam] 59 : Bool ParticleSimulations[].IOS.enableTemperatureBuffer RefVariant[ParticleIosAssetParam]
'ParticleSimulations[]' :