Describes the NxParameterized::Interface for 'BasicIOSAssetParam' : More...
#include <params.h>
Public Attributes | |
F32 | restDensity |
'restDensity' : Rest density of particles | |
F32 | particleRadius |
'particleRadius' : Radius of a particle | |
U32 | maxParticleCount |
'maxParticleCount' : Maximum particle count | |
F32 | maxInjectedParticleCount |
'maxInjectedParticleCount' : Maximum number of newly created particles on each frame | |
U32 | maxCollidingObjects |
'maxCollidingObjects' : Maximum number of particles that are able to collide with each other. | |
F32 | sceneGravityScale |
'sceneGravityScale' : Used to scale, or even disable the basic IOS's gravity | |
Vec3 | externalAcceleration |
'externalAcceleration' : Acceleration (m/s^2) applied to all particles at all time steps (added to the scaled scene gravity). | |
F32 | particleMass.center |
'particleMass.center' : Center of distribution | |
F32 | particleMass.spread |
'particleMass.spread' : Spread of distribution | |
Type | particleMass.type |
'particleMass.type' : Distribution type | |
String | collisionFilterDataName |
'collisionFilterDataName' : The filter data (group/groupsMask) name for IOS vs PhysX interaction. | |
String | fieldSamplerFilterDataName |
'fieldSamplerFilterDataName' : The filter data name for IOS vs FieldSampler interaction. | |
Bool | staticCollision |
'staticCollision' : Enables collision with static shapes | |
F32 | restitutionForStaticShapes |
'restitutionForStaticShapes' : Defines the restitution coefficient used for collisions with static shapes. | |
Bool | dynamicCollision |
'dynamicCollision' : Enables collision with dynamic shapes | |
F32 | restitutionForDynamicShapes |
'restitutionForDynamicShapes' : Defines the restitution coefficient used for collisions with dynamic shapes. | |
F32 | collisionDistanceMultiplier |
'collisionDistanceMultiplier' : Defines the distance (= collisionDistanceMultiplier*particleRadius) between particles and collision geometry, which is maintained during simulation. | |
F32 | collisionThreshold |
'collisionThreshold' : Defines the threshold for collision between particles and collision geometry, inside this threshold collision contact is generated without a response. | |
Bool | collisionWithConvex |
'collisionWithConvex' : Enables collision with convex shapes | |
Bool | collisionWithTriangleMesh |
'collisionWithTriangleMesh' : Enables collision with triangle mesh shapes | |
Bool | GridDensity.Enabled |
'GridDensity.Enabled' : Compute Density Using a Grid | |
Resolution | GridDensity.Resolution |
'GridDensity.Resolution' : Number of cells in a 3D grid, used to calculate particles positions. Higher values divide the grid into more cells. | |
F32 | GridDensity.GridSize |
'GridDensity.GridSize' : Depth of grid. | |
U32 | GridDensity.MaxCellCount |
'GridDensity.MaxCellCount' : This is the number of particles within a gridcell for a density of 1 | |
Bool | enableTemperatureBuffer |
'enableTemperatureBuffer' : Enables temperature buffer. |
Describes the NxParameterized::Interface for 'BasicIOSAssetParam' :
BasicIOSAssetParam contains 25 fully qualified names --------------------------------------------- 1 : F32 restDensity 2 : F32 particleRadius 3 : U32 maxParticleCount 4 : F32 maxInjectedParticleCount 5 : U32 maxCollidingObjects 6 : F32 sceneGravityScale 7 : Vec3 externalAcceleration 8 : F32 particleMass.center 9 : F32 particleMass.spread 10 : Type particleMass.type 11 : String collisionFilterDataName 12 : String fieldSamplerFilterDataName 13 : Bool staticCollision 14 : F32 restitutionForStaticShapes 15 : Bool dynamicCollision 16 : F32 restitutionForDynamicShapes 17 : F32 collisionDistanceMultiplier 18 : F32 collisionThreshold 19 : Bool collisionWithConvex 20 : Bool collisionWithTriangleMesh 21 : Bool GridDensity.Enabled 22 : Resolution GridDensity.Resolution 23 : F32 GridDensity.GridSize 24 : U32 GridDensity.MaxCellCount 25 : Bool enableTemperatureBuffer
'collisionDistanceMultiplier' : Defines the distance (= collisionDistanceMultiplier*particleRadius) between particles and collision geometry, which is maintained during simulation.
'collisionFilterDataName' : The filter data (group/groupsMask) name for IOS vs PhysX interaction.
'collisionThreshold' : Defines the threshold for collision between particles and collision geometry, inside this threshold collision contact is generated without a response.
'collisionWithConvex' : Enables collision with convex shapes
'collisionWithTriangleMesh' : Enables collision with triangle mesh shapes
'dynamicCollision' : Enables collision with dynamic shapes
'enableTemperatureBuffer' : Enables temperature buffer.
'externalAcceleration' : Acceleration (m/s^2) applied to all particles at all time steps (added to the scaled scene gravity).
'fieldSamplerFilterDataName' : The filter data name for IOS vs FieldSampler interaction.
'GridDensity.Enabled' : Compute Density Using a Grid
If this option is true; density will be computed based on the grouping of particles in a 3d grid
'GridDensity.GridSize' : Depth of grid.
The default value is a 10 units Must be positive.
'GridDensity.MaxCellCount' : This is the number of particles within a gridcell for a density of 1
This is the integer count representing how many particles reside in a single grid cell before the density is considered 1. It is valid for the density to be greater than one. For example, if there were 32 particles in a grid cell with a max-cell count of 16, then the density would be equal to 2.
'GridDensity.Resolution' : Number of cells in a 3D grid, used to calculate particles positions. Higher values divide the grid into more cells.
This enumeration defines the 3d resolution of the grid.
'maxCollidingObjects' : Maximum number of particles that are able to collide with each other.
Maximum number of objects that are able to collide with each other (boxes, spheres, capsules, hspaces, convexmeshes, trimeshes).
'maxInjectedParticleCount' : Maximum number of newly created particles on each frame
The maximum number of new particles to be spawned on each frame. Use values >1 to provide the absolute value, or 0 <= x <= 1 to provide the percentage rate to overall number of particles.
'maxParticleCount' : Maximum particle count
'particleMass.center' : Center of distribution
'particleMass.spread' : Spread of distribution
Spread is std deviation for normal distribution or halfwidth for uniform distribution.
'particleMass.type' : Distribution type
Type of probability distribution (currently only normal and uniform are supported).
'particleRadius' : Radius of a particle
Radius of a particle.
'restDensity' : Rest density of particles
Authored density of the instanced objects simulated by this IOS. Emitters need this value for constant density emitter effects.
'restitutionForDynamicShapes' : Defines the restitution coefficient used for collisions with dynamic shapes.
'restitutionForStaticShapes' : Defines the restitution coefficient used for collisions with static shapes.
'sceneGravityScale' : Used to scale, or even disable the basic IOS's gravity
'staticCollision' : Enables collision with static shapes