The top level include file for all of the APEX API. More...
#include "foundation/Px.h"
#include "ApexUsingNamespace.h"
#include "foundation/PxPreprocessor.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxAssert.h"
#include "foundation/PxBounds3.h"
#include "foundation/PxVec2.h"
#include "foundation/PxVec3.h"
#include "ApexDefs.h"
#include "ApexDesc.h"
#include "ApexInterface.h"
#include "ApexSDK.h"
#include "Actor.h"
#include "Context.h"
#include "ApexNameSpace.h"
#include "PhysXObjectDesc.h"
#include "RenderDataProvider.h"
#include "Renderable.h"
#include "AssetPreview.h"
#include "Asset.h"
#include "RenderContext.h"
#include "Scene.h"
#include "ApexSDKCachedData.h"
#include "IProgressListener.h"
#include "Module.h"
#include "IosAsset.h"
#include "RenderDataFormat.h"
#include "RenderBufferData.h"
#include "UserRenderResourceManager.h"
#include "UserRenderVertexBufferDesc.h"
#include "UserRenderInstanceBufferDesc.h"
#include "UserRenderSpriteBufferDesc.h"
#include "UserRenderIndexBufferDesc.h"
#include "UserRenderBoneBufferDesc.h"
#include "UserRenderResourceDesc.h"
#include "UserRenderSurfaceBufferDesc.h"
#include "UserRenderSurfaceBuffer.h"
#include "UserRenderResource.h"
#include "UserRenderVertexBuffer.h"
#include "UserRenderInstanceBuffer.h"
#include "UserRenderSpriteBuffer.h"
#include "UserRenderIndexBuffer.h"
#include "UserRenderBoneBuffer.h"
#include "UserRenderer.h"
#include "VertexFormat.h"
#include "RenderMesh.h"
#include "RenderMeshActorDesc.h"
#include "RenderMeshActor.h"
#include "RenderMeshAsset.h"
#include "ResourceCallback.h"
#include "ResourceProvider.h"
Go to the source code of this file.
Namespaces | |
namespace | NvParameterized |
NvParameterized namespace. |
The top level include file for all of the APEX API.
Include this whenever you want to use anything from the APEX API in a source file.