00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef MODULE_H 00031 #define MODULE_H 00032 00038 #include "ApexInterface.h" 00039 #include "ApexSDK.h" 00040 #include "foundation/PxSimpleTypes.h" 00041 00042 namespace nvidia 00043 { 00044 namespace apex 00045 { 00046 00047 PX_PUSH_PACK_DEFAULT 00048 00049 class RenderableIterator; 00050 00054 struct RenderLockMode 00055 { 00059 enum Enum 00060 { 00064 NO_RENDER_LOCK = 0, 00065 00069 PER_ACTOR_RENDER_LOCK = 1, 00070 00074 PER_MODULE_SCENE_RENDER_LOCK = 2, 00075 }; 00076 }; 00077 00081 template <typename T> 00082 struct Range 00083 { 00084 Range() {}; 00088 Range(T inMin, T inMax) : minimum(inMin), maximum(inMax) {}; 00089 00093 bool operator== (const Range& r) const 00094 { 00095 return minimum == r.minimum && maximum == r.maximum; 00096 } 00097 00101 T minimum; 00105 T maximum; 00106 }; 00107 00108 00109 00115 class Module : public ApexInterface 00116 { 00117 public: 00122 virtual void init(::NvParameterized::Interface& desc) = 0; 00123 00127 virtual const char* getName() const = 0; 00128 00132 virtual AuthObjTypeID getModuleID() const = 0; 00133 00138 virtual ::NvParameterized::Interface* getDefaultModuleDesc() 00139 { 00140 return NULL; 00141 } 00142 00150 virtual RenderableIterator* createRenderableIterator(const Scene&) = 0; 00151 00157 virtual bool setRenderLockMode(RenderLockMode::Enum, Scene&) { return false; } 00158 00162 virtual RenderLockMode::Enum getRenderLockMode(const Scene&) const { return RenderLockMode::NO_RENDER_LOCK; } 00163 00169 virtual bool lockModuleSceneRenderLock(Scene&) { return false; } 00170 00176 virtual bool unlockModuleSceneRenderLock(Scene&) { return false; } 00177 }; 00178 00179 PX_POP_PACK 00180 00181 } 00182 } // end namespace nvidia::apex 00183 00184 #endif // MODULE_H