00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef APEX_H 00031 #define APEX_H 00032 00041 #include "foundation/Px.h" 00042 00043 #include "ApexUsingNamespace.h" 00044 00045 00046 namespace NvParameterized 00047 { 00048 class Traits; 00049 class Interface; 00050 class Serializer; 00051 }; 00052 00053 00054 #include "foundation/PxPreprocessor.h" 00055 #include "foundation/PxSimpleTypes.h" 00056 #include "foundation/PxAssert.h" 00057 #include "foundation/PxBounds3.h" 00058 #include "foundation/PxVec2.h" 00059 #include "foundation/PxVec3.h" 00060 00061 00062 // APEX public API: 00063 // In general, APEX public headers will not be included 'alone', so they 00064 // should not include their prerequisites. 00065 00066 #include "ApexDefs.h" 00067 #include "ApexDesc.h" 00068 #include "ApexInterface.h" 00069 #include "ApexSDK.h" 00070 00071 #include "Actor.h" 00072 #include "Context.h" 00073 #include "ApexNameSpace.h" 00074 #include "PhysXObjectDesc.h" 00075 #include "RenderDataProvider.h" 00076 #include "Renderable.h" 00077 #include "AssetPreview.h" 00078 #include "Asset.h" 00079 #include "RenderContext.h" 00080 #include "Scene.h" 00081 #include "ApexSDKCachedData.h" 00082 #include "IProgressListener.h" 00083 #include "Module.h" 00084 #include "IosAsset.h" 00085 00086 #include "RenderDataFormat.h" 00087 #include "RenderBufferData.h" 00088 #include "UserRenderResourceManager.h" 00089 #include "UserRenderVertexBufferDesc.h" 00090 #include "UserRenderInstanceBufferDesc.h" 00091 #include "UserRenderSpriteBufferDesc.h" 00092 #include "UserRenderIndexBufferDesc.h" 00093 #include "UserRenderBoneBufferDesc.h" 00094 #include "UserRenderResourceDesc.h" 00095 #include "UserRenderSurfaceBufferDesc.h" 00096 #include "UserRenderSurfaceBuffer.h" 00097 #include "UserRenderResource.h" 00098 #include "UserRenderVertexBuffer.h" 00099 #include "UserRenderInstanceBuffer.h" 00100 #include "UserRenderSpriteBuffer.h" 00101 #include "UserRenderIndexBuffer.h" 00102 #include "UserRenderBoneBuffer.h" 00103 #include "UserRenderer.h" 00104 00105 #include "VertexFormat.h" 00106 #include "RenderMesh.h" 00107 #include "RenderMeshActorDesc.h" 00108 #include "RenderMeshActor.h" 00109 #include "RenderMeshAsset.h" 00110 #include "ResourceCallback.h" 00111 #include "ResourceProvider.h" 00112 00113 #endif // APEX_H