00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef ASSET_H 00031 #define ASSET_H 00032 00038 #include "ApexInterface.h" 00039 #include "ApexSDK.h" 00040 #include "AssetPreviewScene.h" 00041 00042 namespace nvidia 00043 { 00044 namespace apex 00045 { 00046 00047 PX_PUSH_PACK_DEFAULT 00048 00050 typedef const char* PlatformTag; 00051 00052 class Actor; 00053 class AssetPreview; 00054 00058 class Asset : public ApexInterface 00059 { 00060 public: 00064 virtual const char* getName() const = 0; 00065 00072 virtual AuthObjTypeID getObjTypeID() const = 0; 00073 00077 virtual const char* getObjTypeName() const = 0; 00078 00083 virtual uint32_t forceLoadAssets() = 0; 00084 00090 virtual ::NvParameterized::Interface* getDefaultActorDesc() = 0; 00091 00095 virtual ::NvParameterized::Interface* getDefaultAssetPreviewDesc() = 0; 00096 00101 virtual const ::NvParameterized::Interface* getAssetNvParameterized() const = 0; 00102 00106 virtual Actor* createApexActor(const ::NvParameterized::Interface& actorParams, Scene& apexScene) = 0; 00107 00111 virtual AssetPreview* createApexAssetPreview(const ::NvParameterized::Interface& params, AssetPreviewScene* previewScene) = 0; 00112 00116 virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) = 0; 00117 00123 virtual bool isValidForActorCreation(const ::NvParameterized::Interface& actorParams, Scene& /*apexScene*/) const = 0; 00124 00130 virtual bool isDirty() const = 0; 00131 00132 protected: 00133 virtual ~Asset() {}; // illegal, do not call 00134 }; 00135 00139 class AssetAuthoring : public ApexInterface 00140 { 00141 public: 00145 virtual const char* getName() const = 0; 00146 00150 virtual const char* getObjTypeName() const = 0; 00151 00155 virtual bool prepareForPlatform(nvidia::apex::PlatformTag) = 0; 00156 00160 virtual ::NvParameterized::Interface* getNvParameterized() const = 0; 00161 00165 virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) = 0; 00166 00174 virtual void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) = 0; 00175 }; 00176 00177 PX_POP_PACK 00178 00179 } 00180 } // end namespace nvidia::apex 00181 00182 #endif // ASSET_H