UserRenderResource.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef USER_RENDER_RESOURCE_H
00031 #define USER_RENDER_RESOURCE_H
00032 
00038 #include "ApexUsingNamespace.h"
00039 
00040 namespace nvidia
00041 {
00042 namespace apex
00043 {
00044 
00045 class UserRenderVertexBuffer;
00046 class UserRenderIndexBuffer;
00047 class UserRenderBoneBuffer;
00048 class UserRenderInstanceBuffer;
00049 class UserRenderSpriteBuffer;
00050 
00051 
00052 PX_PUSH_PACK_DEFAULT
00053 
00057 class UserRenderResource
00058 {
00059 public:
00060     virtual ~UserRenderResource() {}
00061 
00063     virtual void setVertexBufferRange(uint32_t firstVertex, uint32_t numVerts) = 0;
00065     virtual void setIndexBufferRange(uint32_t firstIndex, uint32_t numIndices) = 0;
00067     virtual void setBoneBufferRange(uint32_t firstBone, uint32_t numBones) = 0;
00069     virtual void setInstanceBufferRange(uint32_t firstInstance, uint32_t numInstances) = 0;
00071     virtual void setSpriteBufferRange(uint32_t firstSprite, uint32_t numSprites) = 0;
00073     virtual void setSpriteVisibleCount(uint32_t visibleCount) { PX_UNUSED(visibleCount); }
00075     virtual void setMaterial(void* material) = 0;
00076 
00078     virtual uint32_t getNbVertexBuffers() const = 0;
00080     virtual UserRenderVertexBuffer* getVertexBuffer(uint32_t index) const = 0;
00082     virtual UserRenderIndexBuffer* getIndexBuffer() const = 0;
00084     virtual UserRenderBoneBuffer* getBoneBuffer() const = 0;
00086     virtual UserRenderInstanceBuffer* getInstanceBuffer() const = 0;
00088     virtual UserRenderSpriteBuffer* getSpriteBuffer() const = 0;
00089 };
00090 
00091 PX_POP_PACK
00092 
00093 }
00094 } // end namespace nvidia::apex
00095 
00096 #endif

Generated on Sat Dec 1 2018 15:52:06

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