00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 00030 #ifndef USER_RENDER_RESOURCE_H 00031 #define USER_RENDER_RESOURCE_H 00032 00038 #include "ApexUsingNamespace.h" 00039 00040 namespace nvidia 00041 { 00042 namespace apex 00043 { 00044 00045 class UserRenderVertexBuffer; 00046 class UserRenderIndexBuffer; 00047 class UserRenderBoneBuffer; 00048 class UserRenderInstanceBuffer; 00049 class UserRenderSpriteBuffer; 00050 00051 00052 PX_PUSH_PACK_DEFAULT 00053 00057 class UserRenderResource 00058 { 00059 public: 00060 virtual ~UserRenderResource() {} 00061 00063 virtual void setVertexBufferRange(uint32_t firstVertex, uint32_t numVerts) = 0; 00065 virtual void setIndexBufferRange(uint32_t firstIndex, uint32_t numIndices) = 0; 00067 virtual void setBoneBufferRange(uint32_t firstBone, uint32_t numBones) = 0; 00069 virtual void setInstanceBufferRange(uint32_t firstInstance, uint32_t numInstances) = 0; 00071 virtual void setSpriteBufferRange(uint32_t firstSprite, uint32_t numSprites) = 0; 00073 virtual void setSpriteVisibleCount(uint32_t visibleCount) { PX_UNUSED(visibleCount); } 00075 virtual void setMaterial(void* material) = 0; 00076 00078 virtual uint32_t getNbVertexBuffers() const = 0; 00080 virtual UserRenderVertexBuffer* getVertexBuffer(uint32_t index) const = 0; 00082 virtual UserRenderIndexBuffer* getIndexBuffer() const = 0; 00084 virtual UserRenderBoneBuffer* getBoneBuffer() const = 0; 00086 virtual UserRenderInstanceBuffer* getInstanceBuffer() const = 0; 00088 virtual UserRenderSpriteBuffer* getSpriteBuffer() const = 0; 00089 }; 00090 00091 PX_POP_PACK 00092 00093 } 00094 } // end namespace nvidia::apex 00095 00096 #endif