#include <PxSolverDefs.h>
◆ projectVelocity()
PxReal PxTGSSolverBodyData::projectVelocity |
( |
const PxVec3 & |
linear, |
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const PxVec3 & |
angular |
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) |
| const |
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inline |
◆ PX_ALIGN()
PxTGSSolverBodyData::PX_ALIGN |
( |
16 |
, |
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PxVec3 |
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) |
| |
◆ invMass
PxReal PxTGSSolverBodyData::invMass |
◆ maxContactImpulse
PxReal PxTGSSolverBodyData::maxContactImpulse |
◆ nodeIndex
PxU32 PxTGSSolverBodyData::nodeIndex |
◆ originalAngularVelocity
PxVec3 PxTGSSolverBodyData::originalAngularVelocity |
◆ pad
PxU32 PxTGSSolverBodyData::pad |
◆ penBiasClamp
PxReal PxTGSSolverBodyData::penBiasClamp |
◆ reportThreshold
PxReal PxTGSSolverBodyData::reportThreshold |
The documentation for this struct was generated from the following file: