#include "PxArticulationBase.h"
#include "foundation/PxVec3.h"
#include "foundation/PxTransform.h"
#include "solver/PxSolverDefs.h"
Go to the source code of this file.
Classes | |
struct | PxSpatialForce |
struct | PxSpatialVelocity |
struct | PxArticulationRootLinkData |
class | PxArticulationCache |
class | PxArticulationReducedCoordinate |
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver More... | |
Typedefs | |
typedef PxFlags< PxArticulationCache::Enum, PxU8 > | PxArticulationCacheFlags |
Functions | |
struct PxSpatialForce | PX_ALIGN_SUFFIX (16) |
Variables | |
PxVec3 | force |
PxReal | pad0 |
PxVec3 | torque |
PxReal | pad1 |
PxVec3 | linear |
PxVec3 | angular |
struct PxArticulationRootLinkData | PX_ALIGN_SUFFIX |
PxVec3 angular |
Referenced by PxTGSSolverBodyData::projectVelocity().
PxVec3 force |
PxVec3 linear |
Referenced by PxTGSSolverBodyData::projectVelocity().
PxReal pad0 |
PxReal pad1 |
PxVec3 torque |