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A precomputed pruning structure to accelerate scene queries against newly added actors. More...
#include <PxPruningStructure.h>
Public Member Functions | |
virtual void | release ()=0 |
Release this object. More... | |
virtual PxU32 | getRigidActors (PxRigidActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
Retrieve rigid actors in the pruning structure. More... | |
virtual PxU32 | getNbRigidActors () const =0 |
Returns the number of rigid actors in the pruning structure. More... | |
virtual const char * | getConcreteTypeName () const |
Returns string name of dynamic type. More... | |
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template<class T > | |
T * | is () |
template<class T > | |
const T * | is () const |
PX_FORCE_INLINE PxType | getConcreteType () const |
Returns concrete type of object. More... | |
PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
Set PxBaseFlag. More... | |
PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
Set PxBaseFlags. More... | |
PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
Returns PxBaseFlags. More... | |
virtual bool | isReleasable () const |
Whether the object is subordinate. More... | |
Protected Member Functions | |
PX_INLINE | PxPruningStructure (PxType concreteType, PxBaseFlags baseFlags) |
PX_INLINE | PxPruningStructure (PxBaseFlags baseFlags) |
virtual | ~PxPruningStructure () |
virtual bool | isKindOf (const char *name) const |
Returns whether a given type name matches with the type of this instance. More... | |
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PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
Constructor setting concrete type and base flags. More... | |
PX_INLINE | PxBase (PxBaseFlags baseFlags) |
Deserialization constructor setting base flags. More... | |
virtual | ~PxBase () |
Destructor. More... | |
template<class T > | |
bool | typeMatch () const |
Additional Inherited Members | |
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PxType | mConcreteType |
PxBaseFlags | mBaseFlags |
A precomputed pruning structure to accelerate scene queries against newly added actors.
The pruning structure can be provided to PxScene:: addActors() in which case it will get merged directly into the scene query optimization AABB tree, thus leading to improved performance when doing queries against the newly added actors. This applies to both static and dynamic actors.
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inlineprotected |
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inlineprotected |
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inlineprotectedvirtual |
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inlinevirtual |
Returns string name of dynamic type.
Implements PxBase.
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pure virtual |
Returns the number of rigid actors in the pruning structure.
You can use getRigidActors() to retrieve the rigid actor pointers.
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pure virtual |
Retrieve rigid actors in the pruning structure.
You can retrieve the number of rigid actor pointers by calling getNbRigidActors()
[out] | userBuffer | The buffer to store the actor pointers. |
[in] | bufferSize | Size of provided user buffer. |
[in] | startIndex | Index of first actor pointer to be retrieved |
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inlineprotectedvirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxBase.
References PxBase::isKindOf().
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pure virtual |
Release this object.
Implements PxBase.