31 #ifndef PX_PHYSICS_NX_PRUNING_STRUCTURE 32 #define PX_PHYSICS_NX_PRUNING_STRUCTURE 68 virtual void release() = 0;
93 virtual PxU32 getNbRigidActors()
const = 0;
109 #endif // PX_PHYSICS_NX_PRUNING_STRUCTURE Definition: GuContactBuffer.h:37
virtual const char * getConcreteTypeName() const
Returns string name of dynamic type.
Definition: PxPruningStructure.h:95
virtual bool isKindOf(const char *superClass) const
Returns whether a given type name matches with the type of this instance.
Definition: PxBase.h:178
PX_INLINE PxPruningStructure(PxType concreteType, PxBaseFlags baseFlags)
Definition: PxPruningStructure.h:97
virtual ~PxPruningStructure()
Definition: PxPruningStructure.h:99
PxU16 PxType
Definition: PxBase.h:49
A precomputed pruning structure to accelerate scene queries against newly added actors.
Definition: PxPruningStructure.h:62
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition: PxPruningStructure.h:100
PX_INLINE PxPruningStructure(PxBaseFlags baseFlags)
Definition: PxPruningStructure.h:98
uint32_t PxU32
Definition: Px.h:48
Base class for objects that can be members of a PxCollection.
Definition: PxBase.h:73
#define PX_INLINE
Definition: PxPreprocessor.h:336