PxSimpleFactory.h File Reference
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Functions

PxRigidDynamicPxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a PxRigidDynamic actor with a single PxShape. More...
 
PxRigidDynamicPxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)
 simple method to create a PxRigidDynamic actor with a single PxShape. More...
 
PxRigidDynamicPxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape. More...
 
PxRigidDynamicPxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape. More...
 
PxRigidStaticPxCreateStatic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a PxRigidStatic actor with a single PxShape. More...
 
PxRigidStaticPxCreateStatic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape)
 simple method to create a PxRigidStatic actor with a single PxShape. More...
 
PxShapePxCloneShape (PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive)
 create a shape by copying attributes from another shape More...
 
PxRigidStaticPxCloneStatic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor)
 create a static body by copying attributes from another rigid actor More...
 
PxRigidDynamicPxCloneDynamic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body)
 create a dynamic body by copying attributes from an existing body More...
 
PxRigidStaticPxCreatePlane (PxPhysics &sdk, const PxPlane &plane, PxMaterial &material)
 create a plane actor. The plane equation is n.x + d = 0 More...
 
void PxScaleRigidActor (PxRigidActor &actor, PxReal scale, bool scaleMassProps=true)
 scale a rigid actor by a uniform scale More...