PxExtensionsAPI.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_EXTENSIONS_API_H
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#define PX_EXTENSIONS_API_H
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#include "
foundation/PxErrorCallback.h
"
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#include "
extensions/PxDefaultAllocator.h
"
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#include "
extensions/PxConstraintExt.h
"
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#include "
extensions/PxDistanceJoint.h
"
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#include "
extensions/PxContactJoint.h
"
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#include "
extensions/PxFixedJoint.h
"
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#include "
extensions/PxPrismaticJoint.h
"
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#include "
extensions/PxRevoluteJoint.h
"
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#include "
extensions/PxSphericalJoint.h
"
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#include "
extensions/PxD6Joint.h
"
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#include "
extensions/PxDefaultSimulationFilterShader.h
"
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#include "
extensions/PxDefaultErrorCallback.h
"
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#include "
extensions/PxDefaultStreams.h
"
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#include "
extensions/PxRigidActorExt.h
"
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#include "
extensions/PxRigidBodyExt.h
"
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#include "
extensions/PxShapeExt.h
"
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#include "
extensions/PxTriangleMeshExt.h
"
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#include "
extensions/PxSerialization.h
"
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#include "
extensions/PxDefaultCpuDispatcher.h
"
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#include "
extensions/PxSmoothNormals.h
"
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#include "
extensions/PxSimpleFactory.h
"
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#include "
extensions/PxStringTableExt.h
"
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#include "
extensions/PxBroadPhaseExt.h
"
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#include "
extensions/PxMassProperties.h
"
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#include "
extensions/PxSceneQueryExt.h
"
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PX_C_EXPORT
bool
PX_CALL_CONV
PxInitExtensions
(physx::PxPhysics& physics, physx::PxPvd* pvd);
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PX_C_EXPORT
void
PX_CALL_CONV
PxCloseExtensions
();
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#endif // PX_EXTENSIONS_API_H
PxSceneQueryExt.h
PxSmoothNormals.h
PxContactJoint.h
PxConstraintExt.h
PxRigidBodyExt.h
PxTriangleMeshExt.h
PxMassProperties.h
PX_C_EXPORT
#define PX_C_EXPORT
Definition:
Pxc.h:54
PX_CALL_CONV
#define PX_CALL_CONV
Definition:
PxPreprocessor.h:315
PxDefaultCpuDispatcher.h
PxShapeExt.h
PxFixedJoint.h
PxDefaultStreams.h
PxSphericalJoint.h
PxD6Joint.h
PxDefaultSimulationFilterShader.h
PxSerialization.h
PxDefaultAllocator.h
PxDefaultErrorCallback.h
PxRevoluteJoint.h
PxDistanceJoint.h
PxSimpleFactory.h
PxPrismaticJoint.h
PxBroadPhaseExt.h
PxStringTableExt.h
PxRigidActorExt.h
PxCloseExtensions
PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions()
Shut down the PhysXExtensions library.
PxErrorCallback.h
PxInitExtensions
PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics &physics, physx::PxPvd *pvd)
Initialize the PhysXExtensions library.
include
extensions
PxExtensionsAPI.h
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