#include "common/PxPhysXCommonConfig.h"
Go to the source code of this file.
Functions | |
PxJoint * | PxD6JointCreate_Fixed (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, bool useD6) |
Helper function to create a fixed joint, using either a PxD6Joint or PxFixedJoint. More... | |
PxJoint * | PxD6JointCreate_Distance (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, float maxDist, bool useD6) |
Helper function to create a distance joint, using either a PxD6Joint or PxDistanceJoint. More... | |
PxJoint * | PxD6JointCreate_Prismatic (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float minLimit, float maxLimit, bool useD6) |
Helper function to create a prismatic joint, using either a PxD6Joint or PxPrismaticJoint. More... | |
PxJoint * | PxD6JointCreate_Revolute (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float minLimit, float maxLimit, bool useD6) |
Helper function to create a revolute joint, using either a PxD6Joint or PxRevoluteJoint. More... | |
PxJoint * | PxD6JointCreate_Spherical (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float limit1, float limit2, bool useD6) |
Helper function to create a spherical joint, using either a PxD6Joint or PxSphericalJoint. More... | |
PxJoint * | PxD6JointCreate_GenericCone (float &apiroty, float &apirotz, PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2, bool useD6) |
Helper function to create a spherical joint, using either a PxD6Joint or PxSphericalJoint. More... | |
PxJoint * | PxD6JointCreate_Pyramid (PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, const PxVec3 &axis, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2) |
Helper function to create a D6 joint with pyramidal swing limits. More... | |