PxRigidStatic represents a static rigid body simulation object in the physics SDK. More...
#include <PxRigidStatic.h>
Public Member Functions | |
virtual const char * | getConcreteTypeName () const |
Returns string name of dynamic type. More... | |
Public Member Functions inherited from PxRigidActor | |
virtual void | release ()=0 |
Deletes the rigid actor object. More... | |
virtual PxTransform | getGlobalPose () const =0 |
Retrieves the actors world space transform. More... | |
virtual void | setGlobalPose (const PxTransform &pose, bool autowake=true)=0 |
Method for setting an actor's pose in the world. More... | |
virtual bool | attachShape (PxShape &shape)=0 |
virtual void | detachShape (PxShape &shape, bool wakeOnLostTouch=true)=0 |
virtual PxU32 | getNbShapes () const =0 |
Returns the number of shapes assigned to the actor. More... | |
virtual PxU32 | getShapes (PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
Retrieve all the shape pointers belonging to the actor. More... | |
virtual PxU32 | getNbConstraints () const =0 |
Returns the number of constraint shaders attached to the actor. More... | |
virtual PxU32 | getConstraints (PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
Retrieve all the constraint shader pointers belonging to the actor. More... | |
Public Member Functions inherited from PxActor | |
virtual PxActorType::Enum | getType () const =0 |
Retrieves the type of actor. More... | |
virtual PxScene * | getScene () const =0 |
Retrieves the scene which this actor belongs to. More... | |
virtual void | setName (const char *name)=0 |
Sets a name string for the object that can be retrieved with getName(). More... | |
virtual const char * | getName () const =0 |
Retrieves the name string set with setName(). More... | |
virtual PxBounds3 | getWorldBounds (float inflation=1.01f) const =0 |
Retrieves the axis aligned bounding box enclosing the actor. More... | |
virtual void | setActorFlag (PxActorFlag::Enum flag, bool value)=0 |
Raises or clears a particular actor flag. More... | |
virtual void | setActorFlags (PxActorFlags inFlags)=0 |
sets the actor flags More... | |
virtual PxActorFlags | getActorFlags () const =0 |
Reads the PxActor flags. More... | |
virtual void | setDominanceGroup (PxDominanceGroup dominanceGroup)=0 |
Assigns dynamic actors a dominance group identifier. More... | |
virtual PxDominanceGroup | getDominanceGroup () const =0 |
Retrieves the value set with setDominanceGroup(). More... | |
virtual void | setOwnerClient (PxClientID inClient)=0 |
Sets the owner client of an actor. More... | |
virtual PxClientID | getOwnerClient () const =0 |
Returns the owner client that was specified with at creation time. More... | |
virtual PxAggregate * | getAggregate () const =0 |
Retrieves the aggregate the actor might be a part of. More... | |
Public Member Functions inherited from PxBase | |
template<class T > | |
T * | is () |
template<class T > | |
const T * | is () const |
PX_FORCE_INLINE PxType | getConcreteType () const |
Returns concrete type of object. More... | |
PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
Set PxBaseFlag. More... | |
PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
Set PxBaseFlags. More... | |
PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
Returns PxBaseFlags. More... | |
virtual bool | isReleasable () const |
Whether the object is subordinate. More... | |
Protected Member Functions | |
PX_INLINE | PxRigidStatic (PxType concreteType, PxBaseFlags baseFlags) |
PX_INLINE | PxRigidStatic (PxBaseFlags baseFlags) |
virtual | ~PxRigidStatic () |
virtual bool | isKindOf (const char *name) const |
Returns whether a given type name matches with the type of this instance. More... | |
Protected Member Functions inherited from PxRigidActor | |
PX_INLINE | PxRigidActor (PxType concreteType, PxBaseFlags baseFlags) |
PX_INLINE | PxRigidActor (PxBaseFlags baseFlags) |
virtual | ~PxRigidActor () |
Protected Member Functions inherited from PxActor | |
PX_INLINE | PxActor (PxType concreteType, PxBaseFlags baseFlags) |
PX_INLINE | PxActor (PxBaseFlags baseFlags) |
virtual | ~PxActor () |
Protected Member Functions inherited from PxBase | |
PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
Constructor setting concrete type and base flags. More... | |
PX_INLINE | PxBase (PxBaseFlags baseFlags) |
Deserialization constructor setting base flags. More... | |
virtual | ~PxBase () |
Destructor. More... | |
template<class T > | |
bool | typeMatch () const |
Additional Inherited Members | |
Public Attributes inherited from PxActor | |
void * | userData |
user can assign this to whatever, usually to create a 1:1 relationship with a user object. More... | |
Protected Attributes inherited from PxBase | |
PxType | mConcreteType |
PxBaseFlags | mBaseFlags |
PxRigidStatic represents a static rigid body simulation object in the physics SDK.
PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.
Instances of this class are created by calling PxPhysics::createRigidStatic() and deleted with release().
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inlineprotected |
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inlineprotected |
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inlineprotectedvirtual |
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inlinevirtual |
Returns string name of dynamic type.
Implements PxBase.
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inlineprotectedvirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxRigidActor.
References PxRigidActor::isKindOf().