PxPhysXConfig.h
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29 
30 
31 #ifndef PX_PHYSICS_NX
32 #define PX_PHYSICS_NX
33 
41 
42 #if !PX_DOXYGEN
43 namespace physx
44 {
45 #endif
46 
47 class PxPhysics;
48 class PxShape;
49 
50 class PxActor;
51 class PxRigidActor;
52 class PxRigidStatic;
53 class PxRigidDynamic;
54 class PxConstraint;
55 class PxConstraintDesc;
56 
57 class PxArticulation;
59 class PxArticulationBase;
60 class PxArticulationLink;
64 
65 class PxMaterial;
66 
67 class PxScene;
68 class PxSceneDesc;
69 class PxTolerancesScale;
70 
71 class PxAggregate;
72 
73 #if !PX_DOXYGEN
74 } // namespace physx
75 #endif
76 
78 #endif
Definition: GuContactBuffer.h:37
Descriptor class for scenes. See PxScene.
Definition: PxSceneDesc.h:493
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.
Definition: PxRigidDynamic.h:83
a joint between two links in an articulation.
Definition: PxArticulationJoint.h:193
PxActor is the base class for the main simulation objects in the physics SDK.
Definition: PxActor.h:154
Abstract class for collision shapes.
Definition: PxShape.h:142
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulationReducedCoordinate.h:144
Definition: PxArticulationJoint.h:110
A plugin class for implementing constraints.
Definition: PxConstraint.h:108
Class to define the scale at which simulation runs. Most simulation tolerances are calculated in term...
Definition: PxTolerancesScale.h:56
Material class to represent a set of surface properties.
Definition: PxMaterial.h:130
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulationBase.h:57
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition: PxPhysics.h:71
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulation.h:76
Class to aggregate actors into a single broad-phase entry.
Definition: PxAggregate.h:70
PxRigidStatic represents a static rigid body simulation object in the physics SDK.
Definition: PxRigidStatic.h:59
a joint between two links in an articulation.
Definition: PxArticulationJointReducedCoordinate.h:55