55 class PxConstraintDesc;
Definition: GuContactBuffer.h:37
Descriptor class for scenes. See PxScene.
Definition: PxSceneDesc.h:493
A scene is a collection of bodies and constraints which can interact.
Definition: PxScene.h:169
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.
Definition: PxRigidDynamic.h:83
a joint between two links in an articulation.
Definition: PxArticulationJoint.h:193
PxActor is the base class for the main simulation objects in the physics SDK.
Definition: PxActor.h:154
Abstract class for collision shapes.
Definition: PxShape.h:142
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition: PxRigidActor.h:58
a component of an articulation that represents a rigid body
Definition: PxArticulationLink.h:57
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulationReducedCoordinate.h:144
Definition: PxArticulationJoint.h:110
A plugin class for implementing constraints.
Definition: PxConstraint.h:108
Class to define the scale at which simulation runs. Most simulation tolerances are calculated in term...
Definition: PxTolerancesScale.h:56
Material class to represent a set of surface properties.
Definition: PxMaterial.h:130
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulationBase.h:57
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition: PxPhysics.h:71
a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...
Definition: PxArticulation.h:76
Class to aggregate actors into a single broad-phase entry.
Definition: PxAggregate.h:70
PxRigidStatic represents a static rigid body simulation object in the physics SDK.
Definition: PxRigidStatic.h:59
a joint between two links in an articulation.
Definition: PxArticulationJointReducedCoordinate.h:55