00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_PARTICLEFLUID 00032 #define PX_PHYSICS_NX_PARTICLEFLUID 00033 00036 #include "particles/PxParticleFluidReadData.h" 00037 #include "particles/PxParticleBase.h" 00038 00039 #if !PX_DOXYGEN 00040 namespace physx 00041 { 00042 #endif 00043 00069 class PX_DEPRECATED PxParticleFluid : public PxParticleBase 00070 { 00071 00072 public: 00073 00074 /************************************************************************************************/ 00075 00079 00086 virtual PxParticleFluidReadData* lockParticleFluidReadData(PxDataAccessFlags flags) = 0; 00087 00094 virtual PxParticleFluidReadData* lockParticleFluidReadData() = 0; 00095 00097 /************************************************************************************************/ 00098 00099 00103 00109 virtual PxReal getStiffness() const = 0; 00110 00116 virtual void setStiffness(PxReal stiffness) = 0; 00117 00123 virtual PxReal getViscosity() const = 0; 00124 00130 virtual void setViscosity(PxReal viscosity) = 0; 00131 00133 /************************************************************************************************/ 00134 00138 00144 virtual PxReal getRestParticleDistance() const = 0; 00145 00147 /************************************************************************************************/ 00148 00152 00158 virtual void setRestParticleDistance(PxReal restParticleDistance) = 0; 00159 00161 /************************************************************************************************/ 00162 00163 virtual const char* getConcreteTypeName() const { return "PxParticleFluid"; } 00164 00165 protected: 00166 PX_INLINE PxParticleFluid(PxType concreteType, PxBaseFlags baseFlags) : PxParticleBase(concreteType, baseFlags) {} 00167 PX_INLINE PxParticleFluid(PxBaseFlags baseFlags) : PxParticleBase(baseFlags) {} 00168 virtual ~PxParticleFluid() {} 00169 virtual bool isKindOf(const char* name) const { return !::strcmp("PxParticleFluid", name) || PxParticleBase::isKindOf(name); } 00170 }; 00171 00172 #if !PX_DOXYGEN 00173 } // namespace physx 00174 #endif 00175 00177 #endif