PxClothCollisionSphere Struct Reference
[cloth (deprecated)]

Sphere representation used for cloth-sphere and cloth-capsule collision. More...

#include <PxClothCollisionData.h>

Collaboration diagram for PxClothCollisionSphere:

Collaboration graph
PxVec3
[legend]

List of all members.

Public Member Functions

 PxClothCollisionSphere ()
 Default constructor, performs no initialization.
 PxClothCollisionSphere (const PxVec3 &p, PxReal r)

Public Attributes

PxVec3 pos
 position of the sphere
PxReal radius
 radius of the sphere.


Detailed Description

Sphere representation used for cloth-sphere and cloth-capsule collision.

Cloth can collide with spheres and capsules. Each capsule is represented by a pair of spheres with possibly different radii.

Deprecated:
The PhysX cloth feature has been deprecated in PhysX version 3.4.1

Constructor & Destructor Documentation

PxClothCollisionSphere::PxClothCollisionSphere (  )  [inline]

Default constructor, performs no initialization.

PxClothCollisionSphere::PxClothCollisionSphere ( const PxVec3 p,
PxReal  r 
) [inline]


Member Data Documentation

position of the sphere

radius of the sphere.


The documentation for this struct was generated from the following file:


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