00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA 00032 #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxVec3.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00051 struct PX_DEPRECATED PxClothCollisionSphere 00052 { 00053 PxVec3 pos; 00054 PxReal radius; 00055 00059 PxClothCollisionSphere() {} 00060 PxClothCollisionSphere(const PxVec3& p, PxReal r) 00061 : pos(p), radius(r) {} 00062 }; 00063 00070 struct PX_DEPRECATED PxClothCollisionPlane 00071 { 00072 PxVec3 normal; 00073 PxReal distance; 00074 00078 PxClothCollisionPlane() {} 00079 PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_) 00080 : normal(normal_), distance(distance_) {} 00081 }; 00082 00087 struct PX_DEPRECATED PxClothCollisionTriangle 00088 { 00089 PxVec3 vertex0; 00090 PxVec3 vertex1; 00091 PxVec3 vertex2; 00092 00096 PxClothCollisionTriangle() {} 00097 PxClothCollisionTriangle( 00098 const PxVec3& v0, 00099 const PxVec3& v1, 00100 const PxVec3& v2) : 00101 vertex0(v0), 00102 vertex1(v1), 00103 vertex2(v2) {} 00104 }; 00105 00106 00107 #if !PX_DOXYGEN 00108 } // namespace physx 00109 #endif 00110 00112 #endif