flags for configuring properties of the scene More...
#include <PxSceneDesc.h>
Public Types | |
enum | Enum { eENABLE_ACTIVETRANSFORMS =(1<<1), eENABLE_CCD =(1<<2), eDISABLE_CCD_RESWEEP =(1<<3), eADAPTIVE_FORCE =(1<<4), eENABLE_KINEMATIC_STATIC_PAIRS =(1<<5), eENABLE_KINEMATIC_PAIRS =(1<<6), eENABLE_PCM = (1 << 9), eDISABLE_CONTACT_REPORT_BUFFER_RESIZE = (1 << 10), eDISABLE_CONTACT_CACHE = (1 << 11), eREQUIRE_RW_LOCK = (1 << 12), eENABLE_STABILIZATION = (1 << 14), eENABLE_AVERAGE_POINT = (1 << 15) } |
flags for configuring properties of the scene
enum PxSceneFlag::Enum |
Enumerator | |
---|---|
eENABLE_ACTIVETRANSFORMS |
Enable Active Transform Notification. This flag enables the the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function PxScene::getActiveTransforms() will always return a NULL list.
Default: False |
eENABLE_CCD |
Enables a second broad phase check after integration that makes it possible to prevent objects from tunneling through eachother. PxPairFlag::eDETECT_CCD_CONTACT requires this flag to be specified.
Default: False |
eDISABLE_CCD_RESWEEP |
Enables a simplified swept integration strategy, which sacrifices some accuracy for improved performance. This simplified swept integration approach makes certain assumptions about the motion of objects that are not made when using a full swept integration. These assumptions usually hold but there are cases where they could result in incorrect behavior between a set of fast-moving rigid bodies. A key issue is that fast-moving dynamic objects may tunnel through each-other after a rebound. This will not happen if this mode is disabled. However, this approach will be potentially faster than a full swept integration because it will perform significantly fewer sweeps in non-trivial scenes involving many fast-moving objects. This approach should successfully resist objects passing through the static environment. PxPairFlag::eDETECT_CCD_CONTACT requires this flag to be specified.
Default: False |
eADAPTIVE_FORCE |
Enable adaptive forces to accelerate convergence of the solver.
Default: false |
eENABLE_KINEMATIC_STATIC_PAIRS |
Enable contact pair filtering between kinematic and static rigid bodies. By default contacts between kinematic and static rigid bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.
Default: false |
eENABLE_KINEMATIC_PAIRS |
Enable contact pair filtering between kinematic rigid bodies. By default contacts between kinematic bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.
Default: false |
eENABLE_PCM |
Enable GJK-based distance collision detection system.
Default: false |
eDISABLE_CONTACT_REPORT_BUFFER_RESIZE |
Disable contact report buffer resize. Once the contact buffer is full, the rest of the contact reports will not be buffered and sent.
Default: false |
eDISABLE_CONTACT_CACHE |
Disable contact cache. Contact caches are used internally to provide faster contact generation. You can disable all contact caches if memory usage for this feature becomes too high. Default: false |
eREQUIRE_RW_LOCK |
Require scene-level locking. When set to true this requires that threads accessing the PxScene use the multi-threaded lock methods.
Default: false |
eENABLE_STABILIZATION |
Enables additional stabilization pass in solver. When set to true, this enables additional stabilization processing to improve that stability of complex interactions between large numbers of bodies. Note that this flag is not mutable and must be set in PxSceneDesc at scene creation. Also, this is an experimental feature which does result in some loss of momentum. |
eENABLE_AVERAGE_POINT |
Enables average points in contact manifolds. When set to true, this enables additional contacts to be generated per manifold to represent the average point in a manifold. This can stabilize stacking when only a small number of solver iterations is used. Note that this flag is not mutable and must be set in PxSceneDesc at scene creation. |