A joint which behaves in a similar way to a ball and socket. More...
#include <PxSphericalJoint.h>
Public Member Functions | |
virtual PxJointLimitCone | getLimitCone () const =0 |
Set the limit cone. More... | |
virtual void | setLimitCone (const PxJointLimitCone &limit)=0 |
Get the limit cone. More... | |
virtual void | setSphericalJointFlags (PxSphericalJointFlags flags)=0 |
Set the flags specific to the Spherical Joint. More... | |
virtual void | setSphericalJointFlag (PxSphericalJointFlag::Enum flag, bool value)=0 |
Set a single flag specific to a Spherical Joint to true or false. More... | |
virtual PxSphericalJointFlags | getSphericalJointFlags (void) const =0 |
Get the flags specific to the Spherical Joint. More... | |
virtual void | setProjectionLinearTolerance (PxReal tolerance)=0 |
Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION is set for the joint. More... | |
virtual PxReal | getProjectionLinearTolerance () const =0 |
Get the linear tolerance threshold for projection. More... | |
virtual const char * | getConcreteTypeName () const |
Returns string name of PxSphericalJoint, used for serialization. More... | |
Public Member Functions inherited from PxJoint | |
virtual void | setActors (PxRigidActor *actor0, PxRigidActor *actor1)=0 |
Set the actors for this joint. More... | |
virtual void | getActors (PxRigidActor *&actor0, PxRigidActor *&actor1) const =0 |
Get the actors for this joint. More... | |
virtual void | setLocalPose (PxJointActorIndex::Enum actor, const PxTransform &localPose)=0 |
Set the joint local pose for an actor. More... | |
virtual PxTransform | getLocalPose (PxJointActorIndex::Enum actor) const =0 |
get the joint local pose for an actor. More... | |
virtual PxTransform | getRelativeTransform () const =0 |
get the relative pose for this joint More... | |
virtual PxVec3 | getRelativeLinearVelocity () const =0 |
get the relative linear velocity of the joint More... | |
virtual PxVec3 | getRelativeAngularVelocity () const =0 |
get the relative angular velocity of the joint More... | |
virtual void | setBreakForce (PxReal force, PxReal torque)=0 |
set the break force for this joint. More... | |
virtual void | getBreakForce (PxReal &force, PxReal &torque) const =0 |
get the break force for this joint. More... | |
virtual void | setConstraintFlags (PxConstraintFlags flags)=0 |
set the constraint flags for this joint. More... | |
virtual void | setConstraintFlag (PxConstraintFlag::Enum flag, bool value)=0 |
set a constraint flags for this joint to a specified value. More... | |
virtual PxConstraintFlags | getConstraintFlags () const =0 |
get the constraint flags for this joint. More... | |
virtual void | setInvMassScale0 (PxReal invMassScale)=0 |
set the inverse mass scale for actor0. More... | |
virtual PxReal | getInvMassScale0 () const =0 |
get the inverse mass scale for actor0. More... | |
virtual void | setInvInertiaScale0 (PxReal invInertiaScale)=0 |
set the inverse inertia scale for actor0. More... | |
virtual PxReal | getInvInertiaScale0 () const =0 |
get the inverse inertia scale for actor0. More... | |
virtual void | setInvMassScale1 (PxReal invMassScale)=0 |
set the inverse mass scale for actor1. More... | |
virtual PxReal | getInvMassScale1 () const =0 |
get the inverse mass scale for actor1. More... | |
virtual void | setInvInertiaScale1 (PxReal invInertiaScale)=0 |
set the inverse inertia scale for actor1. More... | |
virtual PxReal | getInvInertiaScale1 () const =0 |
get the inverse inertia scale for actor1. More... | |
virtual PxConstraint * | getConstraint () const =0 |
Retrieves the PxConstraint corresponding to this joint. More... | |
virtual void | setName (const char *name)=0 |
Sets a name string for the object that can be retrieved with getName(). More... | |
virtual const char * | getName () const =0 |
Retrieves the name string set with setName(). More... | |
virtual void | release ()=0 |
Deletes the joint. More... | |
virtual PxScene * | getScene () const =0 |
Retrieves the scene which this joint belongs to. More... | |
PX_DEPRECATED PxJointType::Enum | getType () |
Deprecated method to retrieves the type of this joint. Please use getConcreteType() More... | |
Public Member Functions inherited from PxBase | |
template<class T > | |
T * | is () |
template<class T > | |
const T * | is () const |
PX_INLINE PxType | getConcreteType () const |
Returns concrete type of object. More... | |
PX_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
Set PxBaseFlag. More... | |
PX_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
Set PxBaseFlags. More... | |
PX_INLINE PxBaseFlags | getBaseFlags () const |
Returns PxBaseFlags. More... | |
virtual bool | isReleasable () const |
Whether the object is subordinate. More... | |
Protected Member Functions | |
PX_INLINE | PxSphericalJoint (PxType concreteType, PxBaseFlags baseFlags) |
Constructor. More... | |
PX_INLINE | PxSphericalJoint (PxBaseFlags baseFlags) |
Deserialization constructor. More... | |
virtual bool | isKindOf (const char *name) const |
Returns whether a given type name matches with the type of this instance. More... | |
Protected Member Functions inherited from PxJoint | |
virtual | ~PxJoint () |
PX_INLINE | PxJoint (PxType concreteType, PxBaseFlags baseFlags) |
Constructor. More... | |
PX_INLINE | PxJoint (PxBaseFlags baseFlags) |
Deserialization constructor. More... | |
Protected Member Functions inherited from PxBase | |
PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
Constructor setting concrete type and base flags. More... | |
PX_INLINE | PxBase (PxBaseFlags baseFlags) |
Deserialization constructor setting base flags. More... | |
virtual | ~PxBase () |
Destructor. More... | |
template<class T > | |
bool | typeMatch () const |
Additional Inherited Members | |
Static Public Member Functions inherited from PxJoint | |
static void | getBinaryMetaData (PxOutputStream &stream) |
Put class meta data in stream, used for serialization. More... | |
Public Attributes inherited from PxJoint | |
void * | userData |
user can assign this to whatever, usually to create a 1:1 relationship with a user object. More... | |
Protected Attributes inherited from PxBase | |
PxType | mConcreteType |
PxBaseFlags | mBaseFlags |
A joint which behaves in a similar way to a ball and socket.
A spherical joint removes all linear degrees of freedom from two objects.
The position of the joint on each actor is specified by the origin of the body's joint frame.
A spherical joint may have a cone limit, to restrict the motion to within a certain range. In addition, the bodies may be projected together if the distance between them exceeds a given threshold.
Projection, drive and limits are activated by setting the appropriate flags on the joint.
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inlineprotected |
Constructor.
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inlineprotected |
Deserialization constructor.
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inlinevirtual |
Returns string name of PxSphericalJoint, used for serialization.
Reimplemented from PxBase.
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pure virtual |
Set the limit cone.
If enabled, the limit cone will constrain the angular movement of the joint to lie within an elliptical cone.
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pure virtual |
Get the linear tolerance threshold for projection.
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pure virtual |
Get the flags specific to the Spherical Joint.
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inlineprotectedvirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from PxJoint.
References PxJoint::isKindOf().
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pure virtual |
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pure virtual |
Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION is set for the joint.
If the joint separates by more than this distance along its locked degrees of freedom, the solver will move the bodies to close the distance.
Setting a very small tolerance may result in simulation jitter or other artifacts.
Sometimes it is not possible to project (for example when the joints form a cycle).
Range: [0, PX_MAX_F32)
Default: 1e10f
[in] | tolerance | the linear tolerance threshold |
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pure virtual |
Set a single flag specific to a Spherical Joint to true or false.
[in] | flag | The flag to set or clear. |
[in] | value | the value to which to set the flag |
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pure virtual |
Set the flags specific to the Spherical Joint.
Default PxSphericalJointFlags(0)
[in] | flags | The joint flags. |