This is the complete list of members for PxRigidBody, including all inherited members.
addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | pure virtual |
addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | pure virtual |
attachShape(PxShape &shape)=0 | PxRigidActor | pure virtual |
clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual |
clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual |
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0 | PxRigidActor | pure virtual |
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU32 materialCount, const PxTransform &localPose) | PxRigidActor | inline |
createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE) | PxRigidActor | inline |
createShape(const PxGeometry &geometry, const PxMaterial &material, const PxTransform &localPose) | PxRigidActor | inline |
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0 | PxRigidActor | pure virtual |
getActorFlags() const =0 | PxActor | pure virtual |
getAggregate() const =0 | PxActor | pure virtual |
getAngularVelocity() const =0 | PxRigidBody | pure virtual |
getBaseFlags() const | PxBase | inline |
getClientBehaviorFlags() const =0 | PxActor | pure virtual |
getCMassLocalPose() const =0 | PxRigidBody | pure virtual |
getConcreteType() const | PxBase | inline |
getConcreteTypeName() const | PxBase | inlinevirtual |
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | pure virtual |
getDominanceGroup() const =0 | PxActor | pure virtual |
getGlobalPose() const =0 | PxRigidActor | pure virtual |
getInvMass() const =0 | PxRigidBody | pure virtual |
getLinearVelocity() const =0 | PxRigidBody | pure virtual |
getMass() const =0 | PxRigidBody | pure virtual |
getMassSpaceInertiaTensor() const =0 | PxRigidBody | pure virtual |
getMassSpaceInvInertiaTensor() const =0 | PxRigidBody | pure virtual |
getMaxDepenetrationVelocity() const =0 | PxRigidBody | pure virtual |
getMinCCDAdvanceCoefficient() const =0 | PxRigidBody | pure virtual |
getName() const =0 | PxActor | pure virtual |
getNbConstraints() const =0 | PxRigidActor | pure virtual |
getNbShapes() const =0 | PxRigidActor | pure virtual |
getOwnerClient() const =0 | PxActor | pure virtual |
getRigidBodyFlags() const =0 | PxRigidBody | pure virtual |
getRigidDynamicFlags() const =0 | PxRigidBody | pure virtual |
getScene() const =0 | PxActor | pure virtual |
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | pure virtual |
getType() const =0 | PxActor | pure virtual |
getWorldBounds(float inflation=1.01f) const =0 | PxActor | pure virtual |
is() | PxBase | inline |
is() const | PxBase | inline |
isArticulationLink() | PxActor | |
isArticulationLink() const | PxActor | |
isCloth() | PxActor | |
isCloth() const | PxActor | |
isKindOf(const char *name) const | PxRigidBody | inlineprotectedvirtual |
isParticleBase() | PxActor | |
isParticleBase() const | PxActor | |
isParticleFluid() | PxActor | |
isParticleFluid() const | PxActor | |
isParticleSystem() | PxActor | |
isParticleSystem() const | PxActor | |
isReleasable() const | PxBase | inlinevirtual |
isRigidActor() | PxActor | |
isRigidActor() const | PxActor | |
isRigidBody() | PxActor | |
isRigidBody() const | PxActor | |
isRigidDynamic() | PxActor | |
isRigidDynamic() const | PxActor | |
isRigidStatic() | PxActor | |
isRigidStatic() const | PxActor | |
mBaseFlags | PxBase | protected |
mConcreteType | PxBase | protected |
PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | inlineprotected |
PxActor(PxBaseFlags baseFlags) | PxActor | inlineprotected |
PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | inlineprotected |
PxBase(PxBaseFlags baseFlags) | PxBase | inlineprotected |
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) | PxRigidActor | inlineprotected |
PxRigidActor(PxBaseFlags baseFlags) | PxRigidActor | inlineprotected |
PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) | PxRigidBody | inlineprotected |
PxRigidBody(PxBaseFlags baseFlags) | PxRigidBody | inlineprotected |
release()=0 | PxRigidActor | pure virtual |
setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | pure virtual |
setActorFlags(PxActorFlags inFlags)=0 | PxActor | pure virtual |
setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0 | PxRigidBody | pure virtual |
setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | inline |
setBaseFlags(PxBaseFlags inFlags) | PxBase | inline |
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | pure virtual |
setCMassLocalPose(const PxTransform &pose)=0 | PxRigidBody | pure virtual |
setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | pure virtual |
setGlobalPose(const PxTransform &pose, bool autowake=true)=0 | PxRigidActor | pure virtual |
setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0 | PxRigidBody | pure virtual |
setMass(PxReal mass)=0 | PxRigidBody | pure virtual |
setMassSpaceInertiaTensor(const PxVec3 &m)=0 | PxRigidBody | pure virtual |
setMaxDepenetrationVelocity(const PxReal biasClamp)=0 | PxRigidBody | pure virtual |
setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0 | PxRigidBody | pure virtual |
setName(const char *name)=0 | PxActor | pure virtual |
setOwnerClient(PxClientID inClient)=0 | PxActor | pure virtual |
setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0 | PxRigidBody | pure virtual |
setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 | PxRigidBody | pure virtual |
setRigidDynamicFlag(PxRigidDynamicFlag::Enum flag, bool value)=0 | PxRigidBody | pure virtual |
setRigidDynamicFlags(PxRigidDynamicFlags inFlags)=0 | PxRigidBody | pure virtual |
typeMatch() const | PxBase | inlineprotected |
userData | PxActor | |
~PxActor() | PxActor | inlineprotectedvirtual |
~PxBase() | PxBase | inlineprotectedvirtual |
~PxRigidActor() | PxRigidActor | inlineprotectedvirtual |
~PxRigidBody() | PxRigidBody | inlineprotectedvirtual |