PxRigidBody Member List

This is the complete list of members for PxRigidBody, including all inherited members.

addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0PxRigidBodypure virtual
addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0PxRigidBodypure virtual
attachShape(PxShape &shape)=0PxRigidActorpure virtual
clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBodypure virtual
clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBodypure virtual
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0PxRigidActorpure virtual
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU32 materialCount, const PxTransform &localPose)PxRigidActorinline
createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)PxRigidActorinline
createShape(const PxGeometry &geometry, const PxMaterial &material, const PxTransform &localPose)PxRigidActorinline
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0PxRigidActorpure virtual
getActorFlags() const =0PxActorpure virtual
getAggregate() const =0PxActorpure virtual
getAngularVelocity() const =0PxRigidBodypure virtual
getBaseFlags() const PxBaseinline
getClientBehaviorFlags() const =0PxActorpure virtual
getCMassLocalPose() const =0PxRigidBodypure virtual
getConcreteType() const PxBaseinline
getConcreteTypeName() const PxBaseinlinevirtual
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActorpure virtual
getDominanceGroup() const =0PxActorpure virtual
getGlobalPose() const =0PxRigidActorpure virtual
getInvMass() const =0PxRigidBodypure virtual
getLinearVelocity() const =0PxRigidBodypure virtual
getMass() const =0PxRigidBodypure virtual
getMassSpaceInertiaTensor() const =0PxRigidBodypure virtual
getMassSpaceInvInertiaTensor() const =0PxRigidBodypure virtual
getMaxDepenetrationVelocity() const =0PxRigidBodypure virtual
getMinCCDAdvanceCoefficient() const =0PxRigidBodypure virtual
getName() const =0PxActorpure virtual
getNbConstraints() const =0PxRigidActorpure virtual
getNbShapes() const =0PxRigidActorpure virtual
getOwnerClient() const =0PxActorpure virtual
getRigidBodyFlags() const =0PxRigidBodypure virtual
getRigidDynamicFlags() const =0PxRigidBodypure virtual
getScene() const =0PxActorpure virtual
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActorpure virtual
getType() const =0PxActorpure virtual
getWorldBounds(float inflation=1.01f) const =0PxActorpure virtual
is()PxBaseinline
is() const PxBaseinline
isArticulationLink()PxActor
isArticulationLink() const PxActor
isCloth()PxActor
isCloth() const PxActor
isKindOf(const char *name) const PxRigidBodyinlineprotectedvirtual
isParticleBase()PxActor
isParticleBase() const PxActor
isParticleFluid()PxActor
isParticleFluid() const PxActor
isParticleSystem()PxActor
isParticleSystem() const PxActor
isReleasable() const PxBaseinlinevirtual
isRigidActor()PxActor
isRigidActor() const PxActor
isRigidBody()PxActor
isRigidBody() const PxActor
isRigidDynamic()PxActor
isRigidDynamic() const PxActor
isRigidStatic()PxActor
isRigidStatic() const PxActor
mBaseFlagsPxBaseprotected
mConcreteTypePxBaseprotected
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActorinlineprotected
PxActor(PxBaseFlags baseFlags)PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)PxBaseinlineprotected
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags)PxRigidActorinlineprotected
PxRigidActor(PxBaseFlags baseFlags)PxRigidActorinlineprotected
PxRigidBody(PxType concreteType, PxBaseFlags baseFlags)PxRigidBodyinlineprotected
PxRigidBody(PxBaseFlags baseFlags)PxRigidBodyinlineprotected
release()=0PxRigidActorpure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0PxActorpure virtual
setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0PxRigidBodypure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBaseinline
setBaseFlags(PxBaseFlags inFlags)PxBaseinline
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActorpure virtual
setCMassLocalPose(const PxTransform &pose)=0PxRigidBodypure virtual
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActorpure virtual
setGlobalPose(const PxTransform &pose, bool autowake=true)=0PxRigidActorpure virtual
setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0PxRigidBodypure virtual
setMass(PxReal mass)=0PxRigidBodypure virtual
setMassSpaceInertiaTensor(const PxVec3 &m)=0PxRigidBodypure virtual
setMaxDepenetrationVelocity(const PxReal biasClamp)=0PxRigidBodypure virtual
setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0PxRigidBodypure virtual
setName(const char *name)=0PxActorpure virtual
setOwnerClient(PxClientID inClient)=0PxActorpure virtual
setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0PxRigidBodypure virtual
setRigidBodyFlags(PxRigidBodyFlags inFlags)=0PxRigidBodypure virtual
setRigidDynamicFlag(PxRigidDynamicFlag::Enum flag, bool value)=0PxRigidBodypure virtual
setRigidDynamicFlags(PxRigidDynamicFlags inFlags)=0PxRigidBodypure virtual
typeMatch() const PxBaseinlineprotected
userDataPxActor
~PxActor()PxActorinlineprotectedvirtual
~PxBase()PxBaseinlineprotectedvirtual
~PxRigidActor()PxRigidActorinlineprotectedvirtual
~PxRigidBody()PxRigidBodyinlineprotectedvirtual


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