Representation of a plane. More...
#include <PxPlane.h>
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PxVec3 | n |
The normal to the plane. More... | |
PxReal | d |
The distance from the origin. More... | |
Representation of a plane.
Plane equation used: n.dot(v) + d = 0
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Constructor.
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Constructor from a normal and a distance.
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Constructor from a normal and a distance.
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Constructor from a point on the plane and a normal.
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Constructor from three points.
References PxVec3::dot().
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References PxAbs().
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References PxVec3::dot().
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equivalent plane with unit normal
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find an arbitrary point in the plane
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projects p into the plane
PxReal PxPlane::d |
The distance from the origin.
Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().
PxVec3 PxPlane::n |
The normal to the plane.
Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().