Public Member Functions | Public Attributes | List of all members
PxPlane Class Reference

Representation of a plane. More...

#include <PxPlane.h>

Collaboration diagram for PxPlane:
Collaboration graph
[legend]

Public Member Functions

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane ()
 Constructor. More...
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (PxReal nx, PxReal ny, PxReal nz, PxReal distance)
 Constructor from a normal and a distance. More...
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (const PxVec3 &normal, PxReal distance)
 Constructor from a normal and a distance. More...
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (const PxVec3 &point, const PxVec3 &normal)
 Constructor from a point on the plane and a normal. More...
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2)
 Constructor from three points. More...
 
PX_CUDA_CALLABLE PX_INLINE bool operator== (const PxPlane &p) const
 returns true if the two planes are exactly equal More...
 
PX_CUDA_CALLABLE
PX_FORCE_INLINE PxReal 
distance (const PxVec3 &p) const
 
PX_CUDA_CALLABLE
PX_FORCE_INLINE bool 
contains (const PxVec3 &p) const
 
PX_CUDA_CALLABLE
PX_FORCE_INLINE PxVec3 
project (const PxVec3 &p) const
 projects p into the plane More...
 
PX_CUDA_CALLABLE
PX_FORCE_INLINE PxVec3 
pointInPlane () const
 find an arbitrary point in the plane More...
 
PX_CUDA_CALLABLE
PX_FORCE_INLINE void 
normalize ()
 equivalent plane with unit normal More...
 

Public Attributes

PxVec3 n
 The normal to the plane. More...
 
PxReal d
 The distance from the origin. More...
 

Detailed Description

Representation of a plane.

Plane equation used: n.dot(v) + d = 0

Constructor & Destructor Documentation

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( )
inline

Constructor.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( PxReal  nx,
PxReal  ny,
PxReal  nz,
PxReal  distance 
)
inline

Constructor from a normal and a distance.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( const PxVec3 normal,
PxReal  distance 
)
inline

Constructor from a normal and a distance.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( const PxVec3 point,
const PxVec3 normal 
)
inline

Constructor from a point on the plane and a normal.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane::PxPlane ( const PxVec3 p0,
const PxVec3 p1,
const PxVec3 p2 
)
inline

Constructor from three points.

References PxVec3::dot().

Member Function Documentation

PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxPlane::contains ( const PxVec3 p) const
inline

References PxAbs().

PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal PxPlane::distance ( const PxVec3 p) const
inline

References PxVec3::dot().

PX_CUDA_CALLABLE PX_FORCE_INLINE void PxPlane::normalize ( )
inline

equivalent plane with unit normal

PX_CUDA_CALLABLE PX_INLINE bool PxPlane::operator== ( const PxPlane p) const
inline

returns true if the two planes are exactly equal

References d, and n.

PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxPlane::pointInPlane ( ) const
inline

find an arbitrary point in the plane

PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxPlane::project ( const PxVec3 p) const
inline

projects p into the plane

Member Data Documentation

PxReal PxPlane::d

The distance from the origin.

Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().

PxVec3 PxPlane::n

The normal to the plane.

Referenced by PxTransform::inverseTransform(), operator==(), and PxTransform::transform().


The documentation for this class was generated from the following file:


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