This is the complete list of members for PxCloth, including all inherited members.
addCollisionCapsule(PxU32 first, PxU32 second)=0 | PxCloth | pure virtual |
addCollisionConvex(PxU32 mask)=0 | PxCloth | pure virtual |
addCollisionPlane(const PxClothCollisionPlane &plane)=0 | PxCloth | pure virtual |
addCollisionSphere(const PxClothCollisionSphere &sphere)=0 | PxCloth | pure virtual |
addCollisionTriangle(const PxClothCollisionTriangle &triangle)=0 | PxCloth | pure virtual |
clearInterpolation()=0 | PxCloth | pure virtual |
getActorFlags() const =0 | PxActor | pure virtual |
getAggregate() const =0 | PxActor | pure virtual |
getAngularDragCoefficient() const =0 | PxCloth | pure virtual |
getAngularInertiaScale() const =0 | PxCloth | pure virtual |
getBaseFlags() const | PxBase | inline |
getCentrifugalInertiaScale() const =0 | PxCloth | pure virtual |
getClientBehaviorFlags() const =0 | PxActor | pure virtual |
getClothFlags() const =0 | PxCloth | pure virtual |
getCollisionData(PxClothCollisionSphere *spheresBuffer, PxU32 *capsulesBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexesBuffer, PxClothCollisionTriangle *trianglesBuffer) const =0 | PxCloth | pure virtual |
getCollisionMassScale() const =0 | PxCloth | pure virtual |
getConcreteType() const | PxBase | inline |
getConcreteTypeName() const | PxCloth | inlinevirtual |
getContactOffset() const =0 | PxCloth | pure virtual |
getDampingCoefficient() const =0 | PxCloth | pure virtual |
getDominanceGroup() const =0 | PxActor | pure virtual |
getExternalAcceleration() const =0 | PxCloth | pure virtual |
getFabric() const =0 | PxCloth | pure virtual |
getFrictionCoefficient() const =0 | PxCloth | pure virtual |
getGlobalPose() const =0 | PxCloth | pure virtual |
getLinearDragCoefficient() const =0 | PxCloth | pure virtual |
getLinearInertiaScale() const =0 | PxCloth | pure virtual |
getMotionConstraintConfig() const =0 | PxCloth | pure virtual |
getMotionConstraints(PxClothParticleMotionConstraint *motionConstraintsBuffer) const =0 | PxCloth | pure virtual |
getName() const =0 | PxActor | pure virtual |
getNbCollisionCapsules() const =0 | PxCloth | pure virtual |
getNbCollisionConvexes() const =0 | PxCloth | pure virtual |
getNbCollisionPlanes() const =0 | PxCloth | pure virtual |
getNbCollisionSpheres() const =0 | PxCloth | pure virtual |
getNbCollisionTriangles() const =0 | PxCloth | pure virtual |
getNbMotionConstraints() const =0 | PxCloth | pure virtual |
getNbParticleAccelerations() const =0 | PxCloth | pure virtual |
getNbParticles() const =0 | PxCloth | pure virtual |
getNbRestPositions() const =0 | PxCloth | pure virtual |
getNbSelfCollisionIndices() const =0 | PxCloth | pure virtual |
getNbSeparationConstraints() const =0 | PxCloth | pure virtual |
getNbVirtualParticles() const =0 | PxCloth | pure virtual |
getNbVirtualParticleWeights() const =0 | PxCloth | pure virtual |
getOwnerClient() const =0 | PxActor | pure virtual |
getParticleAccelerations(PxVec4 *particleAccelerationsBuffer) const =0 | PxCloth | pure virtual |
getPreviousTimeStep() const =0 | PxCloth | pure virtual |
getRestOffset() const =0 | PxCloth | pure virtual |
getRestPositions(PxVec4 *restPositions) const =0 | PxCloth | pure virtual |
getScene() const =0 | PxActor | pure virtual |
getSelfCollisionDistance() const =0 | PxCloth | pure virtual |
getSelfCollisionIndices(PxU32 *indices) const =0 | PxCloth | pure virtual |
getSelfCollisionStiffness() const =0 | PxCloth | pure virtual |
getSeparationConstraints(PxClothParticleSeparationConstraint *separationConstraintsBuffer) const =0 | PxCloth | pure virtual |
getSimulationFilterData() const =0 | PxCloth | pure virtual |
getSleepLinearVelocity() const =0 | PxCloth | pure virtual |
getSolverFrequency() const =0 | PxCloth | pure virtual |
getStiffnessFrequency() const =0 | PxCloth | pure virtual |
getStretchConfig(PxClothFabricPhaseType::Enum type) const =0 | PxCloth | pure virtual |
getTetherConfig() const =0 | PxCloth | pure virtual |
getType() const =0 | PxActor | pure virtual |
getVirtualParticles(PxU32 *indicesBuffer) const =0 | PxCloth | pure virtual |
getVirtualParticleWeights(PxVec3 *weightsBuffer) const =0 | PxCloth | pure virtual |
getWakeCounter() const =0 | PxCloth | pure virtual |
getWorldBounds(float inflation=1.01f) const =0 | PxCloth | pure virtual |
is() | PxBase | inline |
is() const | PxBase | inline |
isArticulationLink() | PxActor | |
isArticulationLink() const | PxActor | |
isCloth() | PxActor | |
isCloth() const | PxActor | |
isKindOf(const char *name) const | PxCloth | inlineprotectedvirtual |
isParticleBase() | PxActor | |
isParticleBase() const | PxActor | |
isParticleFluid() | PxActor | |
isParticleFluid() const | PxActor | |
isParticleSystem() | PxActor | |
isParticleSystem() const | PxActor | |
isReleasable() const | PxBase | inlinevirtual |
isRigidActor() | PxActor | |
isRigidActor() const | PxActor | |
isRigidBody() | PxActor | |
isRigidBody() const | PxActor | |
isRigidDynamic() | PxActor | |
isRigidDynamic() const | PxActor | |
isRigidStatic() | PxActor | |
isRigidStatic() const | PxActor | |
isSleeping() const =0 | PxCloth | pure virtual |
lockParticleData(PxDataAccessFlags flags)=0 | PxCloth | pure virtual |
lockParticleData() const =0 | PxCloth | pure virtual |
mBaseFlags | PxBase | protected |
mConcreteType | PxBase | protected |
putToSleep()=0 | PxCloth | pure virtual |
PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | inlineprotected |
PxActor(PxBaseFlags baseFlags) | PxActor | inlineprotected |
PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | inlineprotected |
PxBase(PxBaseFlags baseFlags) | PxBase | inlineprotected |
PxCloth(PxType concreteType, PxBaseFlags baseFlags) | PxCloth | inlineprotected |
PxCloth(PxBaseFlags baseFlags) | PxCloth | inlineprotected |
release()=0 | PxCloth | pure virtual |
removeCollisionCapsule(PxU32 index)=0 | PxCloth | pure virtual |
removeCollisionConvex(PxU32 index)=0 | PxCloth | pure virtual |
removeCollisionPlane(PxU32 index)=0 | PxCloth | pure virtual |
removeCollisionSphere(PxU32 index)=0 | PxCloth | pure virtual |
removeCollisionTriangle(PxU32 index)=0 | PxCloth | pure virtual |
setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | pure virtual |
setActorFlags(PxActorFlags inFlags)=0 | PxActor | pure virtual |
setAngularDragCoefficient(PxVec3 dragCoefficient)=0 | PxCloth | pure virtual |
setAngularInertiaScale(PxVec3 scale)=0 | PxCloth | pure virtual |
setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | inline |
setBaseFlags(PxBaseFlags inFlags) | PxBase | inline |
setCentrifugalInertiaScale(PxVec3 scale)=0 | PxCloth | pure virtual |
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | pure virtual |
setClothFlag(PxClothFlag::Enum flag, bool value)=0 | PxCloth | pure virtual |
setClothFlags(PxClothFlags inFlags)=0 | PxCloth | pure virtual |
setCollisionMassScale(PxReal scalingCoefficient)=0 | PxCloth | pure virtual |
setCollisionPlanes(const PxClothCollisionPlane *planesBuffer, PxU32 count)=0 | PxCloth | pure virtual |
setCollisionSpheres(const PxClothCollisionSphere *spheresBuffer, PxU32 count)=0 | PxCloth | pure virtual |
setCollisionTriangles(const PxClothCollisionTriangle *trianglesBuffer, PxU32 count)=0 | PxCloth | pure virtual |
setContactOffset(PxReal offset)=0 | PxCloth | pure virtual |
setDampingCoefficient(PxVec3 dampingCoefficient)=0 | PxCloth | pure virtual |
setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | pure virtual |
setDragCoefficient(PxReal scale)=0 | PxCloth | pure virtual |
setExternalAcceleration(PxVec3 acceleration)=0 | PxCloth | pure virtual |
setFrictionCoefficient(PxReal frictionCoefficient)=0 | PxCloth | pure virtual |
setGlobalPose(const PxTransform &pose)=0 | PxCloth | pure virtual |
setInertiaScale(PxReal scale)=0 | PxCloth | pure virtual |
setLinearDragCoefficient(PxVec3 dragCoefficient)=0 | PxCloth | pure virtual |
setLinearInertiaScale(PxVec3 scale)=0 | PxCloth | pure virtual |
setMotionConstraintConfig(const PxClothMotionConstraintConfig &config)=0 | PxCloth | pure virtual |
setMotionConstraints(const PxClothParticleMotionConstraint *motionConstraints)=0 | PxCloth | pure virtual |
setName(const char *name)=0 | PxActor | pure virtual |
setOwnerClient(PxClientID inClient)=0 | PxActor | pure virtual |
setParticleAccelerations(const PxVec4 *particleAccelerations)=0 | PxCloth | pure virtual |
setParticles(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0 | PxCloth | pure virtual |
setRestOffset(PxReal offset)=0 | PxCloth | pure virtual |
setRestPositions(const PxVec4 *restPositions)=0 | PxCloth | pure virtual |
setSelfCollisionDistance(PxReal distance)=0 | PxCloth | pure virtual |
setSelfCollisionIndices(const PxU32 *indices, PxU32 nbIndices)=0 | PxCloth | pure virtual |
setSelfCollisionStiffness(PxReal stiffness)=0 | PxCloth | pure virtual |
setSeparationConstraints(const PxClothParticleSeparationConstraint *separationConstraints)=0 | PxCloth | pure virtual |
setSimulationFilterData(const PxFilterData &data)=0 | PxCloth | pure virtual |
setSleepLinearVelocity(PxReal threshold)=0 | PxCloth | pure virtual |
setSolverFrequency(PxReal frequency)=0 | PxCloth | pure virtual |
setStiffnessFrequency(PxReal frequency)=0 | PxCloth | pure virtual |
setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig &config)=0 | PxCloth | pure virtual |
setTargetPose(const PxTransform &pose)=0 | PxCloth | pure virtual |
setTetherConfig(const PxClothTetherConfig &config)=0 | PxCloth | pure virtual |
setVirtualParticles(PxU32 numVirtualParticles, const PxU32 *indices, PxU32 numWeights, const PxVec3 *weights)=0 | PxCloth | pure virtual |
setWakeCounter(PxReal wakeCounterValue)=0 | PxCloth | pure virtual |
typeMatch() const | PxBase | inlineprotected |
userData | PxActor | |
wakeUp()=0 | PxCloth | pure virtual |
~PxActor() | PxActor | inlineprotectedvirtual |
~PxBase() | PxBase | inlineprotectedvirtual |
~PxCloth() | PxCloth | inlineprotectedvirtual |