PxCloth Member List

This is the complete list of members for PxCloth, including all inherited members.

addCollisionCapsule(PxU32 first, PxU32 second)=0PxClothpure virtual
addCollisionConvex(PxU32 mask)=0PxClothpure virtual
addCollisionPlane(const PxClothCollisionPlane &plane)=0PxClothpure virtual
addCollisionSphere(const PxClothCollisionSphere &sphere)=0PxClothpure virtual
addCollisionTriangle(const PxClothCollisionTriangle &triangle)=0PxClothpure virtual
clearInterpolation()=0PxClothpure virtual
getActorFlags() const =0PxActorpure virtual
getAggregate() const =0PxActorpure virtual
getAngularDragCoefficient() const =0PxClothpure virtual
getAngularInertiaScale() const =0PxClothpure virtual
getBaseFlags() const PxBaseinline
getCentrifugalInertiaScale() const =0PxClothpure virtual
getClientBehaviorFlags() const =0PxActorpure virtual
getClothFlags() const =0PxClothpure virtual
getCollisionData(PxClothCollisionSphere *spheresBuffer, PxU32 *capsulesBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexesBuffer, PxClothCollisionTriangle *trianglesBuffer) const =0PxClothpure virtual
getCollisionMassScale() const =0PxClothpure virtual
getConcreteType() const PxBaseinline
getConcreteTypeName() const PxClothinlinevirtual
getContactOffset() const =0PxClothpure virtual
getDampingCoefficient() const =0PxClothpure virtual
getDominanceGroup() const =0PxActorpure virtual
getExternalAcceleration() const =0PxClothpure virtual
getFabric() const =0PxClothpure virtual
getFrictionCoefficient() const =0PxClothpure virtual
getGlobalPose() const =0PxClothpure virtual
getLinearDragCoefficient() const =0PxClothpure virtual
getLinearInertiaScale() const =0PxClothpure virtual
getMotionConstraintConfig() const =0PxClothpure virtual
getMotionConstraints(PxClothParticleMotionConstraint *motionConstraintsBuffer) const =0PxClothpure virtual
getName() const =0PxActorpure virtual
getNbCollisionCapsules() const =0PxClothpure virtual
getNbCollisionConvexes() const =0PxClothpure virtual
getNbCollisionPlanes() const =0PxClothpure virtual
getNbCollisionSpheres() const =0PxClothpure virtual
getNbCollisionTriangles() const =0PxClothpure virtual
getNbMotionConstraints() const =0PxClothpure virtual
getNbParticleAccelerations() const =0PxClothpure virtual
getNbParticles() const =0PxClothpure virtual
getNbRestPositions() const =0PxClothpure virtual
getNbSelfCollisionIndices() const =0PxClothpure virtual
getNbSeparationConstraints() const =0PxClothpure virtual
getNbVirtualParticles() const =0PxClothpure virtual
getNbVirtualParticleWeights() const =0PxClothpure virtual
getOwnerClient() const =0PxActorpure virtual
getParticleAccelerations(PxVec4 *particleAccelerationsBuffer) const =0PxClothpure virtual
getPreviousTimeStep() const =0PxClothpure virtual
getRestOffset() const =0PxClothpure virtual
getRestPositions(PxVec4 *restPositions) const =0PxClothpure virtual
getScene() const =0PxActorpure virtual
getSelfCollisionDistance() const =0PxClothpure virtual
getSelfCollisionIndices(PxU32 *indices) const =0PxClothpure virtual
getSelfCollisionStiffness() const =0PxClothpure virtual
getSeparationConstraints(PxClothParticleSeparationConstraint *separationConstraintsBuffer) const =0PxClothpure virtual
getSimulationFilterData() const =0PxClothpure virtual
getSleepLinearVelocity() const =0PxClothpure virtual
getSolverFrequency() const =0PxClothpure virtual
getStiffnessFrequency() const =0PxClothpure virtual
getStretchConfig(PxClothFabricPhaseType::Enum type) const =0PxClothpure virtual
getTetherConfig() const =0PxClothpure virtual
getType() const =0PxActorpure virtual
getVirtualParticles(PxU32 *indicesBuffer) const =0PxClothpure virtual
getVirtualParticleWeights(PxVec3 *weightsBuffer) const =0PxClothpure virtual
getWakeCounter() const =0PxClothpure virtual
getWorldBounds(float inflation=1.01f) const =0PxClothpure virtual
is()PxBaseinline
is() const PxBaseinline
isArticulationLink()PxActor
isArticulationLink() const PxActor
isCloth()PxActor
isCloth() const PxActor
isKindOf(const char *name) const PxClothinlineprotectedvirtual
isParticleBase()PxActor
isParticleBase() const PxActor
isParticleFluid()PxActor
isParticleFluid() const PxActor
isParticleSystem()PxActor
isParticleSystem() const PxActor
isReleasable() const PxBaseinlinevirtual
isRigidActor()PxActor
isRigidActor() const PxActor
isRigidBody()PxActor
isRigidBody() const PxActor
isRigidDynamic()PxActor
isRigidDynamic() const PxActor
isRigidStatic()PxActor
isRigidStatic() const PxActor
isSleeping() const =0PxClothpure virtual
lockParticleData(PxDataAccessFlags flags)=0PxClothpure virtual
lockParticleData() const =0PxClothpure virtual
mBaseFlagsPxBaseprotected
mConcreteTypePxBaseprotected
putToSleep()=0PxClothpure virtual
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActorinlineprotected
PxActor(PxBaseFlags baseFlags)PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)PxBaseinlineprotected
PxCloth(PxType concreteType, PxBaseFlags baseFlags)PxClothinlineprotected
PxCloth(PxBaseFlags baseFlags)PxClothinlineprotected
release()=0PxClothpure virtual
removeCollisionCapsule(PxU32 index)=0PxClothpure virtual
removeCollisionConvex(PxU32 index)=0PxClothpure virtual
removeCollisionPlane(PxU32 index)=0PxClothpure virtual
removeCollisionSphere(PxU32 index)=0PxClothpure virtual
removeCollisionTriangle(PxU32 index)=0PxClothpure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0PxActorpure virtual
setAngularDragCoefficient(PxVec3 dragCoefficient)=0PxClothpure virtual
setAngularInertiaScale(PxVec3 scale)=0PxClothpure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBaseinline
setBaseFlags(PxBaseFlags inFlags)PxBaseinline
setCentrifugalInertiaScale(PxVec3 scale)=0PxClothpure virtual
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActorpure virtual
setClothFlag(PxClothFlag::Enum flag, bool value)=0PxClothpure virtual
setClothFlags(PxClothFlags inFlags)=0PxClothpure virtual
setCollisionMassScale(PxReal scalingCoefficient)=0PxClothpure virtual
setCollisionPlanes(const PxClothCollisionPlane *planesBuffer, PxU32 count)=0PxClothpure virtual
setCollisionSpheres(const PxClothCollisionSphere *spheresBuffer, PxU32 count)=0PxClothpure virtual
setCollisionTriangles(const PxClothCollisionTriangle *trianglesBuffer, PxU32 count)=0PxClothpure virtual
setContactOffset(PxReal offset)=0PxClothpure virtual
setDampingCoefficient(PxVec3 dampingCoefficient)=0PxClothpure virtual
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActorpure virtual
setDragCoefficient(PxReal scale)=0PxClothpure virtual
setExternalAcceleration(PxVec3 acceleration)=0PxClothpure virtual
setFrictionCoefficient(PxReal frictionCoefficient)=0PxClothpure virtual
setGlobalPose(const PxTransform &pose)=0PxClothpure virtual
setInertiaScale(PxReal scale)=0PxClothpure virtual
setLinearDragCoefficient(PxVec3 dragCoefficient)=0PxClothpure virtual
setLinearInertiaScale(PxVec3 scale)=0PxClothpure virtual
setMotionConstraintConfig(const PxClothMotionConstraintConfig &config)=0PxClothpure virtual
setMotionConstraints(const PxClothParticleMotionConstraint *motionConstraints)=0PxClothpure virtual
setName(const char *name)=0PxActorpure virtual
setOwnerClient(PxClientID inClient)=0PxActorpure virtual
setParticleAccelerations(const PxVec4 *particleAccelerations)=0PxClothpure virtual
setParticles(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0PxClothpure virtual
setRestOffset(PxReal offset)=0PxClothpure virtual
setRestPositions(const PxVec4 *restPositions)=0PxClothpure virtual
setSelfCollisionDistance(PxReal distance)=0PxClothpure virtual
setSelfCollisionIndices(const PxU32 *indices, PxU32 nbIndices)=0PxClothpure virtual
setSelfCollisionStiffness(PxReal stiffness)=0PxClothpure virtual
setSeparationConstraints(const PxClothParticleSeparationConstraint *separationConstraints)=0PxClothpure virtual
setSimulationFilterData(const PxFilterData &data)=0PxClothpure virtual
setSleepLinearVelocity(PxReal threshold)=0PxClothpure virtual
setSolverFrequency(PxReal frequency)=0PxClothpure virtual
setStiffnessFrequency(PxReal frequency)=0PxClothpure virtual
setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig &config)=0PxClothpure virtual
setTargetPose(const PxTransform &pose)=0PxClothpure virtual
setTetherConfig(const PxClothTetherConfig &config)=0PxClothpure virtual
setVirtualParticles(PxU32 numVirtualParticles, const PxU32 *indices, PxU32 numWeights, const PxVec3 *weights)=0PxClothpure virtual
setWakeCounter(PxReal wakeCounterValue)=0PxClothpure virtual
typeMatch() const PxBaseinlineprotected
userDataPxActor
wakeUp()=0PxClothpure virtual
~PxActor()PxActorinlineprotectedvirtual
~PxBase()PxBaseinlineprotectedvirtual
~PxCloth()PxClothinlineprotectedvirtual


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