PxSceneLock.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_SCENELOCK
15 #define PX_PHYSICS_NX_SCENELOCK
16 
20 #include "PxPhysXConfig.h"
21 #include "PxScene.h"
22 
23 #ifndef PX_DOXYGEN
24 namespace physx
25 {
26 #endif
27 
39 {
41  PxSceneReadLock& operator=(const PxSceneReadLock&);
42 
43 public:
44 
51  PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
52  : mScene(scene)
53  {
54  mScene.lockRead(file, line);
55  }
56 
58  {
59  mScene.unlockRead();
60  }
61 
62 private:
63 
65 };
66 
78 {
80  PxSceneWriteLock& operator=(const PxSceneWriteLock&);
81 
82 public:
83 
90  PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
91  : mScene(scene)
92  {
93  mScene.lockWrite(file, line);
94  }
95 
97  {
98  mScene.unlockWrite();
99  }
100 
101 private:
102 
104 };
105 
106 
107 #ifndef PX_DOXYGEN
108 } // namespace physx
109 #endif
110 
112 #endif


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