PxRigidStatic.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_RIGIDSTATIC
15 #define PX_PHYSICS_NX_RIGIDSTATIC
16 
20 #include "PxPhysXConfig.h"
21 #include "PxRigidActor.h"
22 
23 #ifndef PX_DOXYGEN
24 namespace physx
25 {
26 #endif
27 
43 {
44 public:
45  virtual const char* getConcreteTypeName() const { return "PxRigidStatic"; }
46 
47 protected:
48  PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
49  PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {}
50  virtual ~PxRigidStatic() {}
51  virtual bool isKindOf(const char* name) const { return !strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }
52 
53 };
54 
55 PX_DEPRECATED PX_INLINE PxRigidStatic* PxActor::isRigidStatic() { return is<PxRigidStatic>(); }
56 PX_DEPRECATED PX_INLINE const PxRigidStatic* PxActor::isRigidStatic() const { return is<PxRigidStatic>(); }
57 
58 
59 #ifndef PX_DOXYGEN
60 } // namespace physx
61 #endif
62 
64 #endif


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