PxParticleBaseFlag.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PARTICLE_BASE_FLAG
15 #define PX_PARTICLE_BASE_FLAG
16 
20 #include "foundation/PxFlags.h"
21 
22 #ifndef PX_DOXYGEN
23 namespace physx
24 {
25 #endif
26 
31 {
32  enum Enum
33  {
43  eCOLLISION_TWOWAY = (1<<0),
44 
53  eCOLLISION_WITH_DYNAMIC_ACTORS = (1<<1),
54 
58  eENABLED = (1<<2),
59 
65  ePROJECT_TO_PLANE = (1<<3),
66 
74  ePER_PARTICLE_REST_OFFSET = (1<<4),
75 
83  ePER_PARTICLE_COLLISION_CACHE_HINT = (1<<5),
84 
93  eGPU = (1<<6)
94  };
95 };
96 
97 
105 
106 #ifndef PX_DOXYGEN
107 } // namespace physx
108 #endif
109 
111 #endif


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