PxMathUtils.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
7  * distribution of this software and related documentation without an express
8  * license agreement from NVIDIA CORPORATION is strictly prohibited.
9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_MATHUTILS_H
15 #define PX_MATHUTILS_H
16 
22 #include "foundation/PxTransform.h"
23 
24 #ifndef PX_DOXYGEN
25 namespace physx
26 {
27 #endif
28 
29 
38 PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target);
39 
40 
41 /* \brief diagonalizes a 3x3 matrix y
42 
43 The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its transpose, and D the diagonal matrix
44 
45 \param[in] m the matrix to diagonalize
46 \param[out] axes a quaternion rotation which diagonalizes the matrix
47 \return the vector diagonal of the diagonalized matrix.
48 */
49 
51 
52 #ifndef PX_DOXYGEN
53 } // namespace physx
54 #endif
55 
57 #endif


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