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PxDefaultSimulationFilterShader.h
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/*
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* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
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* and any modifications thereto. Any use, reproduction, disclosure or
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* distribution of this software and related documentation without an express
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* license agreement from NVIDIA CORPORATION is strictly prohibited.
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*/
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H
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#define PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H
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#include "
PxPhysXConfig.h
"
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#include "
PxFiltering.h
"
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#ifndef PX_DOXYGEN
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namespace
physx
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{
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#endif
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class
PxActor
;
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class
PxGroupsMask
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{
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public
:
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PX_INLINE
PxGroupsMask
():bits0(0),bits1(0),bits2(0),bits3(0) {}
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PX_INLINE
~PxGroupsMask
() {}
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PxU16
bits0, bits1, bits2,
bits3
;
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};
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struct
PxFilterOp
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{
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enum
Enum
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{
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PX_FILTEROP_AND
,
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PX_FILTEROP_OR
,
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PX_FILTEROP_XOR
,
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PX_FILTEROP_NAND
,
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PX_FILTEROP_NOR
,
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PX_FILTEROP_NXOR
,
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PX_FILTEROP_SWAP_AND
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};
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};
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PxFilterFlags
PxDefaultSimulationFilterShader
(
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PxFilterObjectAttributes
attributes0,
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PxFilterData
filterData0,
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PxFilterObjectAttributes
attributes1,
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PxFilterData
filterData1,
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PxPairFlags
& pairFlags,
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const
void
* constantBlock,
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PxU32
constantBlockSize);
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bool
PxGetGroupCollisionFlag
(
const
PxU16
group1,
const
PxU16
group2);
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void
PxSetGroupCollisionFlag
(
const
PxU16
group1,
const
PxU16
group2,
const
bool
enable);
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PxU16
PxGetGroup
(
const
PxActor
& actor);
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void
PxSetGroup
(
PxActor
& actor,
const
PxU16
collisionGroup);
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void
PxGetFilterOps
(
PxFilterOp::Enum
& op0,
PxFilterOp::Enum
& op1,
PxFilterOp::Enum
& op2);
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void
PxSetFilterOps
(
const
PxFilterOp::Enum
& op0,
const
PxFilterOp::Enum
& op1,
const
PxFilterOp::Enum
& op2);
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bool
PxGetFilterBool
();
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void
PxSetFilterBool
(
const
bool
enable);
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void
PxGetFilterConstants
(
PxGroupsMask
& c0,
PxGroupsMask
& c1);
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void
PxSetFilterConstants
(
const
PxGroupsMask
& c0,
const
PxGroupsMask
& c1);
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PxGroupsMask
PxGetGroupsMask
(
const
PxActor
& actor);
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void
PxSetGroupsMask
(
PxActor
& actor,
const
PxGroupsMask
& mask);
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#ifndef PX_DOXYGEN
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}
// namespace physx
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#endif
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#endif
Copyright © 2008-2015 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
www.nvidia.com