14 #ifndef PX_PHYSICS_CCT_MANAGER
15 #define PX_PHYSICS_CCT_MANAGER
47 eTEMPORAL_BV = (1<<0),
81 virtual void release() = 0;
88 virtual PxScene& getScene()
const = 0;
95 virtual PxU32 getNbControllers()
const = 0;
120 return createController(desc);
126 virtual void purgeControllers() = 0;
151 virtual PxU32 getNbObstacleContexts()
const = 0;
202 virtual void setTessellation(
bool flag,
float maxEdgeLength) = 0;
223 virtual void setOverlapRecoveryModule(
bool flag) = 0;
234 virtual void setPreciseSweeps(
bool flag) = 0;
249 virtual void setPreventVerticalSlidingAgainstCeiling(
bool flag) = 0;
263 virtual void shiftOrigin(
const PxVec3& shift) = 0;
293 #endif //PX_PHYSICS_CCT_MANAGER