PxArticulationLink.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
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9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_ARTICULATION_LINK
15 #define PX_PHYSICS_NX_ARTICULATION_LINK
16 
19 #include "PxPhysXConfig.h"
20 #include "PxArticulationJoint.h"
21 #include "PxRigidBody.h"
22 
23 #ifndef PX_DOXYGEN
24 namespace physx
25 {
26 #endif
27 
39 {
40 public:
50  virtual void release() = 0;
51 
52 
58  virtual PxArticulation& getArticulation() const = 0;
59 
67  virtual PxArticulationJoint* getInboundJoint() const = 0;
68 
76  virtual PxU32 getNbChildren() const = 0;
77 
87  virtual PxU32 getChildren(PxArticulationLink** userBuffer, PxU32 bufferSize) const = 0;
88 
89  virtual const char* getConcreteTypeName() const { return "PxArticulationLink"; }
90 
91 protected:
92  PX_INLINE PxArticulationLink(PxType concreteType, PxBaseFlags baseFlags) : PxRigidBody(concreteType, baseFlags) {}
94  virtual ~PxArticulationLink() {}
95  virtual bool isKindOf(const char* name) const { return !strcmp("PxArticulationLink", name) || PxRigidBody::isKindOf(name); }
96 };
97 
99 PX_DEPRECATED PX_INLINE const PxArticulationLink* PxActor::isArticulationLink() const { return is<PxArticulationLink>(); }
100 
101 
102 #ifndef PX_DOXYGEN
103 } // namespace physx
104 #endif
105 
107 #endif


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