APEX RenderMesh Asset. More...
#include "ApexUsingNamespace.h"
#include "VertexFormat.h"
#include "Asset.h"
#include "RenderBufferData.h"
#include "RenderMesh.h"
Go to the source code of this file.
Classes | |
struct | nvidia::apex::RenderMeshAssetStats |
Stats for an RenderMeshAsset: memory usage, counts, etc. More... | |
struct | nvidia::apex::RenderMeshAssetInstanceMode |
Instance buffer data mode. DEPRECATED, to be removed by APEX 1.0. More... | |
struct | nvidia::apex::VertexColor |
The full RGBA color of a vertex. More... | |
struct | nvidia::apex::VertexUV |
a simple u, v coordinate struct More... | |
struct | nvidia::apex::Vertex |
An inefficient vertex description used for authoring. More... | |
struct | nvidia::apex::ExplicitRenderTriangle |
A less inefficient triangle description used for authoring. More... | |
struct | nvidia::apex::RenderMeshPartData |
Descriptor for creating a rendering mesh part. More... | |
class | nvidia::apex::RenderMeshAssetAuthoring |
Authoring interface for an RenderMeshAsset. More... | |
class | nvidia::apex::RenderMeshAssetAuthoring::VertexBuffer |
Vertex buffer class used for mesh creation. More... | |
struct | nvidia::apex::RenderMeshAssetAuthoring::Primitive |
How the geometry is stored. Currently only supporting triangles. More... | |
struct | nvidia::apex::RenderMeshAssetAuthoring::IndexType |
class | nvidia::apex::RenderMeshAssetAuthoring::SubmeshDesc |
class | nvidia::apex::RenderMeshAssetAuthoring::MeshDesc |
class | nvidia::apex::RenderMeshAsset |
Rendering mesh (data) class. More... | |
Namespaces | |
namespace | nvidia |
nvidia namespace | |
namespace | nvidia::apex |
apex namespace | |
Defines | |
#define | RENDER_MESH_AUTHORING_TYPE_NAME "ApexRenderMesh" |
Name of RenderMesh authoring type namespace. |
APEX RenderMesh Asset.