Public Member Functions
nvidia::apex::ScopedPhysXLockRead Class Reference

This helper class creates a scoped read access to the PhysX SDK API. More...

#include <ScopedPhysXLock.h>

List of all members.

Public Member Functions

 ScopedPhysXLockRead (nvidia::Scene *scene, const char *fileName, int lineno)
 Constructor for ScopedPhysXLockRead.
 ScopedPhysXLockRead (physx::PxScene *scene, const char *fileName, int lineno)
 Constructor for ScopedPhysXLockRead.

Detailed Description

This helper class creates a scoped read access to the PhysX SDK API.

This helper class is used to create a scoped read lock/unlock pair around a section of code which is trying to do read access against the PhysX SDK.


Constructor & Destructor Documentation

nvidia::apex::ScopedPhysXLockRead::ScopedPhysXLockRead ( nvidia::Scene scene,
const char *  fileName,
int  lineno 
) [inline]

Constructor for ScopedPhysXLockRead.

Parameters:
[in]scenethe APEX scene
[in]fileNameused to determine what file called the lock for debugging purposes
[in]linenoused to determine what line number called the lock for debugging purposes
nvidia::apex::ScopedPhysXLockRead::ScopedPhysXLockRead ( physx::PxScene *  scene,
const char *  fileName,
int  lineno 
) [inline]

Constructor for ScopedPhysXLockRead.

Parameters:
[in]scenethe PhysX scene
[in]fileNameused to determine what file called the lock for debugging purposes
[in]linenoused to determine what line number called the lock for debugging purposes

The documentation for this class was generated from the following file:

Generated on Sat Dec 1 2018 15:52:10

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