ScopedPhysXLock.h
00001 //
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00012 //    from this software without specific prior written permission.
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00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef SCOPED_PHYS_XLOCK_H
00030 
00031 #define SCOPED_PHYS_XLOCK_H
00032 
00033 #include "foundation/PxPreprocessor.h"
00034 #include "ApexDefs.h"
00035 
00036 
00037 #include "PxScene.h"
00038 #include "Scene.h"
00039 
00040 namespace nvidia
00041 {
00042     namespace apex
00043     {
00044 
00052         class ScopedPhysXLockRead
00053         {
00054         public:
00055 
00062             ScopedPhysXLockRead(nvidia::Scene* scene, const char *fileName, int lineno) : mApexScene(scene), mPhysXScene(0)
00063             {
00064                 if (mApexScene)
00065                 {
00066                     mApexScene->lockRead(fileName, (uint32_t)lineno);
00067                 }
00068             }
00069             
00076             ScopedPhysXLockRead(physx::PxScene* scene, const char *fileName, int lineno) : mPhysXScene(scene), mApexScene(0)
00077             {
00078                 if (mPhysXScene)
00079                 {
00080                     mPhysXScene->lockRead(fileName, (uint32_t)lineno);
00081                 }
00082             }
00083             
00084             ~ScopedPhysXLockRead()
00085             {
00086                 if (mApexScene)
00087                 {
00088                     mApexScene->unlockRead();
00089                 }
00090                 if (mPhysXScene)
00091                 {
00092                     mPhysXScene->unlockRead();
00093                 }
00094             }
00095         private:
00096             nvidia::Scene* mApexScene;
00097             physx::PxScene* mPhysXScene;
00098         };
00099 
00106         class ScopedPhysXLockWrite
00107         {
00108         public:
00115             ScopedPhysXLockWrite(nvidia::Scene *scene, const char *fileName, int lineno) : mApexScene(scene), mPhysXScene(0)
00116             {
00117                 if (mApexScene)
00118                 {
00119                     mApexScene->lockWrite(fileName, (uint32_t)lineno);
00120                 }
00121             }
00122             
00129             ScopedPhysXLockWrite(physx::PxScene *scene, const char *fileName, int lineno) : mPhysXScene(scene), mApexScene(0)
00130             {
00131                 if (mPhysXScene)
00132                 {
00133                     mPhysXScene->lockWrite(fileName, (uint32_t)lineno);
00134                 }
00135             }
00136             
00137             ~ScopedPhysXLockWrite()
00138             {
00139                 if (mApexScene)
00140                 {
00141                     mApexScene->unlockWrite();
00142                 }
00143                 if (mPhysXScene)
00144                 {
00145                     mPhysXScene->unlockWrite();
00146                 }
00147             }
00148         private:
00149             nvidia::Scene* mApexScene;
00150             physx::PxScene* mPhysXScene;
00151         };
00152     }
00153 }
00154 
00155 
00156 #if defined(_DEBUG) || PX_CHECKED
00157 
00160 #define SCOPED_PHYSX_LOCK_WRITE(x) nvidia::apex::ScopedPhysXLockWrite _wlock(x,__FILE__,__LINE__);
00161 #else
00162 
00165 #define SCOPED_PHYSX_LOCK_WRITE(x) nvidia::apex::ScopedPhysXLockWrite _wlock(x,"",0);
00166 #endif
00167 
00168 #if defined(_DEBUG) || PX_CHECKED
00169 
00172 #define SCOPED_PHYSX_LOCK_READ(x) nvidia::apex::ScopedPhysXLockRead _rlock(x,__FILE__,__LINE__);
00173 #else
00174 
00177 #define SCOPED_PHYSX_LOCK_READ(x) nvidia::apex::ScopedPhysXLockRead _rlock(x,"",0);
00178 #endif
00179 
00180 
00181 
00182 #endif

Generated on Sat Dec 1 2018 15:52:06

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