ScopedPhysXLockRead(nvidia::Scene *scene, const char *fileName, int lineno) | nvidia::apex::ScopedPhysXLockRead | [inline] |
ScopedPhysXLockRead(physx::PxScene *scene, const char *fileName, int lineno) | nvidia::apex::ScopedPhysXLockRead | [inline] |
~ScopedPhysXLockRead() (defined in nvidia::apex::ScopedPhysXLockRead) | nvidia::apex::ScopedPhysXLockRead | [inline] |