#include <PxSolverDefs.h>
◆ projectVelocity()
◆ PX_ALIGN()
PxTGSSolverBodyVel::PX_ALIGN |
( |
16 |
, |
|
|
PxVec3 |
|
|
) |
| |
◆ angularVelocity
PxVec3 PxTGSSolverBodyVel::angularVelocity |
◆ deltaAngDt
PxVec3 PxTGSSolverBodyVel::deltaAngDt |
◆ deltaLinDt
PxVec3 PxTGSSolverBodyVel::deltaLinDt |
◆ isKinematic
bool PxTGSSolverBodyVel::isKinematic |
◆ lockFlags
PxU16 PxTGSSolverBodyVel::lockFlags |
◆ maxAngVel
PxReal PxTGSSolverBodyVel::maxAngVel |
◆ maxDynamicPartition
PxU16 PxTGSSolverBodyVel::maxDynamicPartition |
◆ nbStaticInteractions
PxU16 PxTGSSolverBodyVel::nbStaticInteractions |
◆ pad
PxU8 PxTGSSolverBodyVel::pad |
◆ partitionMask
PxU32 PxTGSSolverBodyVel::partitionMask |
The documentation for this struct was generated from the following file: