Used to store a single point and colour for debug rendering. More...
#include <PxRenderBuffer.h>
Public Member Functions | |
PxDebugPoint (const PxVec3 &p, const PxU32 &c) | |
Public Attributes | |
PxVec3 | pos |
PxU32 | color |
Used to store a single point and colour for debug rendering.
PxU32 PxDebugPoint::color |
PxVec3 PxDebugPoint::pos |