Used to store a single line and colour for debug rendering. More...
#include <PxRenderBuffer.h>
Public Member Functions | |
PxDebugLine (const PxVec3 &p0, const PxVec3 &p1, const PxU32 &c) | |
Public Attributes | |
PxVec3 | pos0 |
PxU32 | color0 |
PxVec3 | pos1 |
PxU32 | color1 |
Used to store a single line and colour for debug rendering.
PxU32 PxDebugLine::color0 |
PxU32 PxDebugLine::color1 |
PxVec3 PxDebugLine::pos0 |
PxVec3 PxDebugLine::pos1 |