Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More...
#include <PxSceneDesc.h>
Public Member Functions | |
PX_INLINE | PxSceneLimits () |
constructor sets to default More... | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default More... | |
PX_INLINE bool | isValid () const |
Returns true if the descriptor is valid. More... | |
Public Attributes | |
PxU32 | maxNbActors |
Expected maximum number of actors. More... | |
PxU32 | maxNbBodies |
Expected maximum number of dynamic rigid bodies. More... | |
PxU32 | maxNbStaticShapes |
Expected maximum number of static shapes. More... | |
PxU32 | maxNbDynamicShapes |
Expected maximum number of dynamic shapes. More... | |
PxU32 | maxNbAggregates |
Expected maximum number of aggregates. More... | |
PxU32 | maxNbConstraints |
Expected maximum number of constraint shaders. More... | |
PxU32 | maxNbRegions |
Expected maximum number of broad-phase regions. More... | |
PxU32 | maxNbBroadPhaseOverlaps |
Expected maximum number of broad-phase overlaps. More... | |
Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).
0 indicates no limit. Using limits allows the SDK to preallocate various arrays, leading to less re-allocations and faster code at runtime.
PxU32 PxSceneLimits::maxNbActors |
Expected maximum number of actors.
PxU32 PxSceneLimits::maxNbAggregates |
Expected maximum number of aggregates.
PxU32 PxSceneLimits::maxNbBodies |
Expected maximum number of dynamic rigid bodies.
PxU32 PxSceneLimits::maxNbBroadPhaseOverlaps |
Expected maximum number of broad-phase overlaps.
PxU32 PxSceneLimits::maxNbConstraints |
Expected maximum number of constraint shaders.
PxU32 PxSceneLimits::maxNbDynamicShapes |
Expected maximum number of dynamic shapes.
PxU32 PxSceneLimits::maxNbRegions |
Expected maximum number of broad-phase regions.
Referenced by isValid().
PxU32 PxSceneLimits::maxNbStaticShapes |
Expected maximum number of static shapes.