Class describing a plane geometry. More...
#include <PxPlaneGeometry.h>
Public Member Functions | |
PX_INLINE | PxPlaneGeometry () |
PX_INLINE bool | isValid () const |
Returns true if the geometry is valid. More... | |
Public Member Functions inherited from PxGeometry | |
PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum | getType () const |
Returns the type of the geometry. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from PxGeometry | |
PX_CUDA_CALLABLE PX_FORCE_INLINE | PxGeometry (PxGeometryType::Enum type) |
Protected Attributes inherited from PxGeometry | |
PxGeometryType::Enum | mType |
Class describing a plane geometry.
The plane geometry specifies the half-space volume x<=0. As with other geometry types, when used in a PxShape the collision volume is obtained by transforming the halfspace by the shape local pose and the actor global pose.
To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0).
To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation.
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